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Home/ Questions/Q 9076001
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T19:00:30+00:00 2026-06-16T19:00:30+00:00

From some reason when I use the iPhone 5 screen in xcode everything is

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From some reason when I use the iPhone 5 screen in xcode everything is in 340×640 mode instead of 640×1136.

For example I have a design ready for iPhone 5, lets say I set the background to 640×1136 it much bigger from the screen in Interface builder and in the simulator.
If I set the background to 340×640 every thing is grate.

The problem is with buttons and navigation bar.
when I set the navigation bar background image it take 1/4 of the screen.
because the design is for 1136×640.

But anyone have any idea how to fix it? Or handle it?

This is an image of the main view(interface builder generated)

view frame rectangle

Edit:
now I notice it’s even not 640h weird 😐

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  1. Editorial Team
    Editorial Team
    2026-06-16T19:00:32+00:00Added an answer on June 16, 2026 at 7:00 pm

    The reference point system never changes for retina devices.

    so iPhone 3 vs iPhone 4 the point grid is 320 x 480 regardless of the screen resolution.

    Likewise iPad 1 vs iPad 3 the point grid is 1024 x 768.

    So for iPhone 5 the point grid is 320 x 568.

    You program for the screen size but provide images at 2x resolution which then render correctly on retina screens as they have the extra info.

    When you create your graphics you provide two images one at 2x resolution. So for a graphic foo at 50 points x 50 points you provide foo.png at 50 pixels x 50 pixels and foo@2x.png at 100 pixels x 100 pixels for retina displays.

    For example, when you ask for imageNamed:@"foo" the system automatically looks for foo@2x for a retina screen and if it can find it , then the image is used. Otherwise foo.png is used and you get furry images in retina devices.

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