From this Wikipedia article:
http://en.wikipedia.org/wiki/Hamiltonian_path_problem
A randomized algorithm for Hamiltonian
path that is fast on most graphs is
the following: Start from a random
vertex, and continue if there is a
neighbor not visited. If there are no
more unvisited neighbors, and the path
formed isn’t Hamiltonian, pick a
neighbor uniformly at random, and
rotate using that neighbor as a pivot.
(That is, add an edge to that
neighbor, and remove one of the
existing edges from that neighbor so
as not to form a loop.) Then, continue
the algorithm at the new end of the
path.
I don’t quite understand how this pivoting process is supposed to work. Can someone explain this algorithm in more detail? Perhaps we can eventually update the Wiki article with a more clear description.
Edit 1: I think I understand the algorithm now, but it seems like it only works for undirected graphs. Can anyone confirm that?
Here’s why I think it only works for undirected graphs:
alt text http://www.michaelfogleman.com/static/images/graph.png
Pretend the vertices are numbered like so:
123
456
789
Let’s say my path so far is: 9, 5, 4, 7, 8. 8’s neighbors have all been visited. Let’s say I choose 5 to remove an edge from. If I remove (9, 5), I just end up creating a cycle: 5, 4, 7, 8, 5, so it seems I have to remove (5, 4) and create (8, 5). If the graph is undirected, that’s fine and now my path is 9, 5, 8, 7, 4. But if you imagine those edges being directed, that’s not necessarily a valid path, since (8, 5) is an edge but (5, 8) might not be.
Edit 2: I guess for a directed graph I could create the (8, 5) connection and then let the new path be just 4, 7, 8, 5, but that seems counter productive since I have to chop off everything that previously led up to vertex 5.
Basically, once your random selection of nodes has construct a graph in such a way that the last vertex A has no unvisited neighboring vertices you need to make a vertex available to continue on.
To do this: select a neighboring vertex at random, remove one of its existing edges (in a Hamiltonian path there can be only two edges from any single vertex), then draw a new edge from your current vertex to this now available randomly selected one. You then trace from the randomly selected vertex to the end of the graph (the first vertex that has only a single edge leaving it) and continue the algorithm.
In all sorts of horrific psuedo-code: