Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6914493
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T09:21:15+00:00 2026-05-27T09:21:15+00:00

From time to time, I’ll have an off-by-one error like the following: unsigned int*

  • 0

From time to time, I’ll have an off-by-one error like the following:

unsigned int* x = calloc(2000, sizeof(unsigned int));

printf("%d", x[2000]);

I’ve gone beyond the end of the allocated region, so I get an EXC_BAD_ACCESS signal at runtime. My question is: how is this detected? It seems like this would just silently return garbage, since I’m only off by one byte and not, say, a full page. What part of the system prevents me from just returning the garbage byte at x + 2000?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T09:21:16+00:00Added an answer on May 27, 2026 at 9:21 am

    The memory system has sentinel values at the beginning and end of its memory fields, beyond your allocated bytes. When you free the memory, it checks to see if those values are intact. If not, it tells you.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

From time to time I see an enum like the following: [Flags] public enum
From time to time I see something like this: class Clazz { private int
From time to time I get the following error when starting the debugger in
I have seen the following href used in webpages from time to time. However,
from time to time (especially when I have a bad connection) I obtain NonRepeatableRequestException
From time-to-time I get this when a breakpoint is triggered. It looks like stack
From time to time I got the following exception message on GAE for my
BizTalk Server complains from time to time: Reading error. Failed to recover from previous
From time to time my Apache server logs this error [Sat Nov 07 05:35:01
From time to time we have to analyze pieces of assembler code (IA32), and

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.