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Home/ Questions/Q 7665535
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T14:35:37+00:00 2026-05-31T14:35:37+00:00

From what I can read I’m not the only having this problem; except this

  • 0

From what I can read I’m not the only having this problem; except this is just happening in my Settings.bundle in my app it’s all fine…

My app is localized in English (primary) and French.

My Root.strings file isn’t getting called in at all, for English and French. If I put my iPhone in French the Settings bundle will be defaulted to the title declared in my Root.plist. Now in whatever language my iPhone’s set to (English or French), let’s say I add a group entitled “hello” and set the corresponding string to “world” I’ll just get “hello” as my “localized” string…

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  1. Editorial Team
    Editorial Team
    2026-05-31T14:35:38+00:00Added an answer on May 31, 2026 at 2:35 pm

    I’ve been struggling with the same problem. Using version 5.0 of the iOS simulator and Xcode 4.2, the localizations don’t appear to take effect when the Root.strings file is changed.

    My setup has a Settings.bundle which contains a Root.plist and a directory for each language supported containing a Root.strings file:

    Settings.bundle:
        Root.plist
        en.lproj:
            Root.strings
        fr.lproj:
            Root.strings
    

    This is pretty much the standard setup which Apple documentation suggests.

    When simulator is using the english localization, I change the matching Root.strings file and recompile, the changes don’t appear to take effect. But if I uninstall the app, clean the project, and then re-run, the localization takes effect. It seems like an Xcode or iOS Simulator bug.

    My solution: uninstall the app from the simulator, then run it again from Xcode to see the changes.

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