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Home/ Questions/Q 7685003
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T19:09:25+00:00 2026-05-31T19:09:25+00:00

From what I know, everything about OpenGL changed since 3.1 and now I can’t

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From what I know, everything about OpenGL changed since 3.1 and now I can’t figure out how to re-size the rendering context.

float positionData[] =  {   -0.8f, -0.8f, 0.0f,
                             0.8f, -0.8f, 0.0f,
                             0.0f,  0.8f, 0.0f  };

Is there a setting that can fix this? Or do I have to incorporate the math into the shaders themselves.

OpenGL pretends the window is actually 2.0f by 2.0f

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  1. Editorial Team
    Editorial Team
    2026-05-31T19:09:26+00:00Added an answer on May 31, 2026 at 7:09 pm

    You don’t resize the rendering context (it doesn’t make sense to do so), but you can resize the viewport. Use functions like glViewport and friends – you can read about them in the core profile spec.

    If you’re talking about moving the ‘camera’ then you’ll have to create a matrix and pass it to the shaders. There are many tutorials explaining how to do this.

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