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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T07:47:59+00:00 2026-06-04T07:47:59+00:00

From what I’m been reading from everywhere I checked, this is how I would

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From what I’m been reading from everywhere I checked, this is how I would access a event handler’s attributes:

canvas.addEventListener('onmousemove', traceMouse(e));  //Handler gets passed in as 'e'

function traceMouse(e) {   //Then I could just use it like a normal parameter, right?
    mouseX = e.clientX;
    mouseY = e.clientY;
    }

Unfortunately firebug insists that e is not defined. I have absolutely no idea where I went wrong, I probably made some dumb mistake again, and I’m ready to bite my own head off.

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  1. Editorial Team
    Editorial Team
    2026-06-04T07:48:01+00:00Added an answer on June 4, 2026 at 7:48 am

    Actually, in addEventListener , 2nd argument to pass is the name of function which you want to call when event is fired. Now, you are calling the function & passing it e(which is not defined). So, code should be

    canvas.addEventListener('mousemove',traceMouse);
    

    And event object will be passed by browser,so you will be able to get clientX & Y.

    And in any case you need to pass the argument to function you can use closure.
    Here is an example. http://jsfiddle.net/parth1403/fVakB/

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