From your experience as an android developer what emulator screen sizes do you use?
Are there a couple that tend to catch most UI sizing issues or do you test your app in every size and density?
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
While coding, try to cover at least one of each from this table: http://developer.android.com/guide/practices/screens_support.html#testing . After most of the work is done, I would suggest try every combination you’ll find in real devices you plan to deploy your app.
My very basic list while I am designing the UI is:
Add 480×640 240 dpi if you want to support small screens.
You can use the pie chart here to have an idea of relative screen size usage: http://developer.android.com/resources/dashboard/screens.html
BTW, I have use AVDs from Donut to Gingerbread also.