Full Re-Write/Update for clarity (and your sanity, its abit too long) … (Old Post)
For an assignment, I need to find the levels (L1,L2,…) and size of each cache. Given hints and what I found so far: I think the idea is to create arrays of different sizes and read them. Timing these operations:
sizes = [1k, 4k, 256K, ...]
foreach size in sizes
create array of `size`
start timer
for i = 0 to n // just keep accessing array
arr[(i * 16) % arr.length]++ // i * 16 supposed to modify every cache line ... see link
record/print time
UPDATED (28 Sept 6:57PM UTC+8)
See also full source
Ok now following @mah’s advice, I might have fixed the SNR ratio problem … and also found a method of timing my code (wall_clock_time from a lab example code)
However, I seem to be getting incorrect results: I am on a Intel Core i3 2100: [SPECS]
- L1: 2 x 32K
- L2: 2 x 256K
- L3: 3MB
The results I got, in a graph:
lengthMod: 1KB to 512K

The base of the 1st peak is 32K … reasonable … the 2nd is 384K … why? I’m expecting 256?
lengthMod: 512k to 4MB

Then why might this range be in a mess?
I also read about prefetching or interference from other applications, so I closed as many things as possible while the script is running, it appears consistently (through multiple runs) that the data of 1MB and above is always so messy?
The time it takes to measure your time (that is, the time just to call the clock() function) is many many (many many many….) times greater than the time it takes to perform
arr[(i*16)&lengthMod]++. This extremely low signal-to-noise ratio (among other likely pitfalls) makes your plan unworkable. A large part of the problem is that you’re trying to measure a single iteration of the loop; the sample code you linked is attempting to measure a full set of iterations (read the clock before starting the loop; read it again after emerging from the loop; do not use printf() inside the loop).If your loop is large enough you might be able to overcome the signal-to-noise ratio problem.
As to “what element is being incremented”;
arris an address of a 1MB buffer;arr[(i * 16) & lengthMod]++;causes(i * 16) * lengthModto generate an offset from that address; that offset is the address of the int that gets incremented. You’re performing a shift (i * 16 will turn into i << 4), a logical and, an addition, then either a read/add/write or a single increment, depending on your CPU).Edit:
As described, your code suffers from a poor SNR (signal to noise ratio) due to the relative speeds of memory access (cache or no cache) and calling functions just to measure the time. To get the timings you’re currently getting, I assume you modified the code to look something like:
This moves the measurement outside the loop so you’re not measuring a single access (which would really be impossible) but rather you’re measuring
stepsaccesses.You’re free to increase
stepsas needed and this will have a direct impact on your timings. Since the times you’re receiving are too close together, and in some cases even inverted (your time oscillates between sizes, which is not likely caused by cache), you might try changing the value ofstepsto256 * 1024 * 1024or even larger.NOTE: You can make
stepsas large as you can fit into a signed int (which should be large enough), since the logical and ensures that you wrap around in your buffer.