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Home/ Questions/Q 6762041
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T14:15:59+00:00 2026-05-26T14:15:59+00:00

function LateUpdate () { if (isCameraInputIgnored() ) { return; } if (target && Input.GetMouseButton(0))

  • 0
function LateUpdate () {   
if (isCameraInputIgnored() ) {
        return;
}   

if (target && Input.GetMouseButton(0)) {
    x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
    y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;

    y = ClampAngle(y, yMinLimit, yMaxLimit);

    var rotation = Quaternion.Euler(y, x, 0);

    var position = rotation * Vector3(0.0, 10.0, -distance) + target.position;

    transform.rotation = rotation;
    transform.position = position;
}
}

This is the function that rotates my object. When i hit play and click on mouse (doesn’t matter where I’m on the screen) my camera is changing it’s position by setting . Any ideas on how to stop that ?

https://i.stack.imgur.com/3GfjY.jpg

https://i.stack.imgur.com/rxMQP.jpg

I’ve added 2 pictures for details. i hope to understand what is my problem.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T14:16:00+00:00Added an answer on May 26, 2026 at 2:16 pm

    I solve it by changing the camera position in the inspector.

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