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Home/ Questions/Q 8494141
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T23:13:06+00:00 2026-06-10T23:13:06+00:00

function randomXToY(minVal,maxVal,floatVal) { var randVal = minVal+(Math.random()*(maxVal-minVal)); return typeof floatVal==’undefined’?Math.round(randVal):randVal.toFixed(floatVal); } Ball = (function()

  • 0
function randomXToY(minVal,maxVal,floatVal)
  {
   var randVal = minVal+(Math.random()*(maxVal-minVal));
   return typeof floatVal=='undefined'?Math.round(randVal):randVal.toFixed(floatVal);
  }

  Ball = (function() {

   // constructor
 function Ball(x,y,radius,color){
  this.center = {x:x, y:y};  
  this.radius = radius;               
  this.color = color;
  this.dx = 2;               
  this.dy = 2;        
  this.boundaryHeight = $('#ground').height();
  this.boundaryWidth = $('#ground').width();

  this.dom  = $('<p class="circle"></p>').appendTo('#ground');

  // the rectange div a circle
  this.dom.width(radius*2);
  this.dom.height(radius*2);
  this.dom.css({'border-radius':radius,background:color});

  this.placeAtCenter(x,y);         
}

// Place the ball at center x, y
Ball.prototype.placeAtCenter = function(x,y){
  this.dom.css({top: Math.round(y- this.radius), left: Math.round(x - this.radius)});
  this.center.x = Math.round(x);        
  this.center.y = Math.round(y);             
};

Ball.prototype.setColor = function(color) {
  if(color) {
    this.dom.css('background',color);
  } else {
   this.dom.css('background',this.color);
 }           
};

// move and bounce the ball
 Ball.prototype.move = function(){
  var diameter = this.radius * 2;                                               
  var radius = this.radius;  
  if (this.center.x - radius < 0 || this.center.x + radius > this.boundaryWidth ) {
   this.dx = -this.dx;
 }
  if (this.center.y - radius < 0 || this.center.y  + radius > this.boundaryHeight ) {
    this.dy = -this.dy;
  }
  this.placeAtCenter(this.center.x + this.dx ,this.center.y +this.dy);

};

return Ball;
})();

var number_of_balls = 5;
var  balls = [];   

$('document').ready(function(){
  for (i = 0; i < number_of_balls; i++) { 
  var boundaryHeight = $('#ground').height();
  var boundaryWidth = $('#ground').width();
  var y = randomXToY(30,boundaryHeight - 50);
  var x = randomXToY(30,boundaryWidth - 50);
  var radius = randomXToY(15,30);
   balls.push(new Ball(x,y,radius,     '#'+Math.floor(Math.random()*16777215).toString(16))); 
 }
 loop(); 
 });

loop = function(){
 for (var i = 0; i < balls.length; i++){
  balls[i].move();
}

   setTimeout(loop, 8);    
};

I have never used in oops concepts in javascript. How do I change the ball color when the balls touches each other?

This is the link : http://jsbin.com/imofat/1/edit

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T23:13:08+00:00Added an answer on June 10, 2026 at 11:13 pm

    You currently don’t have any interaction with the balls. What you can do is checking whether two balls are “inside” each other, and change colors in that case: http://jsbin.com/imofat/1491/.

    // calculates distance between two balls
    var d = function(a, b) {
      var dx = b.center.x - a.center.x;
      var dy = b.center.y - a.center.y;
      return Math.sqrt(dx*dx + dy*dy);
    };
    

    and:

    // for each ball
    for(var i = 0; i < balls.length; i++) {
      // check against rest of balls
      for(var j = i + 1; j < balls.length; j++) {
        var a = balls[i];
        var b = balls[j];
        // distance is smaller than their radii, so they are inside each other
        if(d(a, b) < a.radius + b.radius) {
          // set to some other color using your random color code
          a.setColor('#'+Math.floor(Math.random()*16777215).toString(16));
          b.setColor('#'+Math.floor(Math.random()*16777215).toString(16));
        }
      }
    }
    

    Still, there are things for improvement:

    • Balls are changing colors as long as they are inside each other, not just once.
    • If you want them to “touch”, you might want to implement some kind of bouncing effect to make it more realistic.
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