Game engines like Quack, OGRE3D, JMonkeyEngine and Blender are used for PC games but how hard is to use it for Android games?
Game engines like Quack, OGRE3D, JMonkeyEngine and Blender are used for PC games but
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Regular game engines are designed for the Windows architecture, both hardware specification and the OS running the game.
Android is completely different as it’s mostly used on smartphones / tablets, meaning lower hardware, and the OS is based on Linux. For a game engine to enable export to Android (Unity3D does it for example), it needs to be rewritten according to the os/hardware specifications.