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Home/ Questions/Q 9227019
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T04:58:03+00:00 2026-06-18T04:58:03+00:00

Getting into JS game development but bumped into a little problem. The image won’t

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Getting into JS game development but bumped into a little problem. The image won’t draw. It loads fine, no errors in the console, but it just won’t display. What am I missing?

JS

var Game = {
characterSpeed: 2,
characterHorizontalSpeed: this.characterSpeed,
characterVerticalSpeed: this.characterSpeed,
characterX: 400,
characterY: 500,
mouseX: 0,
mouseY: 0,
gameRunning: false,
debug: true,
characterImg: '',
context: '',

init: function() {
    $('#game').mousemove(function(event) {
        Game.mouseX = event.pageX;
        Game.mouseY = event.pageY;
    });

    Game.context = document.getElementById('game').getContext('2d');

    Game.loadImages();
    Game.game();
},

loadImages: function() {
    Game.characterImg = new Image;
    Game.characterImg.src = 'images/character.png';

    Game.characterImg.onload = function() {
        Game.context.drawImage(Game.characterImg, 400, 500);
    }
},
}

$(function() {
Game.init();
});

HTML

    <div id="inner">
        <canvas id="game" style="background: white; width: 800px; height: 500px;"></canvas>
    </div>
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-18T04:58:04+00:00Added an answer on June 18, 2026 at 4:58 am

    You need to set your canvas size in width and height attributes not in the style.

    <div id="inner">
        <canvas id="game" width="800" height="500"></canvas>
    </div>
    
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