Given a rectangle (w, h) and a pie slice with a radius less or equal to the smaller of both sides (w, h), a start angle and an end angle, how can I place the slice optimally in the rectangle so that it fills the room best (from an optical point of view, not mathematically speaking)?
I’m currently placing the pie slice’s center in the center of the rectangle and use the half of the smaller of both rectangle sides as the radius. This leaves plenty of room for certain configurations.
Examples to make clear what I’m after, based on the precondition that the slice is drawn like a unit circle (i.e. 0 degrees on positive X axis, then running clock-wise):
- A start angle of 0 and an end angle of PI would lead to a filled lower half of the rectangle and an empty upper half. A good solution here would be to move the center up by 1/4*h.
- A start angle of 0 and an end angle of PI/2 would lead to a filled bottom right quarter of the rectangle. A good solution here would be to move the center point to the top left of the rectangle and to set the radius to the smaller of both rectangle sides.
This is fairly easy for the cases I’ve sketched but it becomes complicated when the start and end angles are arbitrary. I am searching for an algorithm which determines center of the slice and radius in a way that fills the rectangle best. Pseudo code would be great since I’m not a big mathematician.
The extrema of the bounding box of your arc are in the following format:
The values x0, x1, y0 and y1 are found by taking the minimum and maximum values of up to 7 points: any tangential points that are spanned (i.e. 0, 90, 180 and 270 degrees) and the end points of the two line segments.
Given the extrema of the axis-aligned bounding box of the arc (x0, y0), (x1, y1) the radius and center point can be calculated as follows:
Here is an implementation written in Lua:
Example output: