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Home/ Questions/Q 554021
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T11:39:58+00:00 2026-05-13T11:39:58+00:00

Given a template class as such: template <typename TYPE> class SomeClass { public: typedef

  • 0

Given a template class as such:

template <typename TYPE>
class SomeClass {
 public:
  typedef boost::intrusive_ptr<SomeClass<TYPE> > Client_t;
  inline Client_t GetClient() { return Client_t(this); }
};

SomeClass is intended only to be used via pointer references returned by SomeClass::GetClient(). Which makes it natural to write a wrapper function around creation like this:

template <typename TYPE>
SomeClass<TYPE>::Client_t New_SomeClass() { 
  return (new SomeClass<TYPE>)->GetClient(); 
}

Compiling the above code under GCC 4.4:

SomeClass<int>::Client_t some_class = New_SomeClass();

Gives the error “‘New_SomeClass’ was not declared in this scope”

Now I’m no template wizard, so there could be details here I’m not aware of, but I’m guessing I can’t use a construct of this sort at all due to the fact that C++ doesn’t allow overloading on return type.

I guess a…shiver… macro would solve it:

#define NEW_SOMECLASS(TYPE) ((new SomeClass<TYPE>)->GetClient())

auto some_class = NEW_SOMECLASS(int);

But there has to be a sensible way to expose object creation of a template class without resorting to macros or other cumbersome constructs?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T11:39:58+00:00Added an answer on May 13, 2026 at 11:39 am
    SomeClass<int>::Client_t some_class = New_SomeClass<int>();
    

    Because template parameters for New_SomeClass don’t depend on a function parameter, you must specify them. The error message you reported is a little strange for this problem, however, so you might have something else going on.

    Or, my preference instead of New_SomeClass function:

    template<class T>
    struct SomeClass {
      typedef boost::intrusive_ptr<SomeClass> Client;
      inline Client client() { return Client_t(this); }
    
      static Client create() { return (new SomeClass())->client(); }
    
    private:
      SomeClass(); // can be public too, if you really need it accessible
    };
    
    //...
    SomeClass<int>::Client some_class = SomeClass<int>::create();
    

    Even though it essentially just moves the function “into” the class, I find it generally cleaner.

    In any case, if your compiler supports 0x’s ‘auto’ then you can use it:

    auto some_class = SomeClass<int>::create();
    
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