Given class Foo
template <typename T>
class Foo
{
public:
...other methods..
void bar()
{
...
m_impl.doSomething();
...
}
void fun()
{
...
m_impl.doSomethingElse();
...
}
void fubar()
{
...
}
private:
T m_impl;
};
I wanted to cater for situations where T is a boost::shared_ptr.
In this case the only change to class Foo is that it should invoke
m_impl->doSomething();
instead of
m_impl.doSomething();
I ended up defining FooPtr in the same header
template <typename T>
class FooPtr
{
public:
...other methods..
void bar()
{
...
m_pImpl->doSomething();
...
}
void fun()
{
...
m_pImpl->doSomethingElse();
...
}
void fubar()
{
...
}
private:
boost::shared_ptr<T> m_pImpl;
};
Now while the approach works for all classes that I want to use with Foo,
the problem is that I have a lot of duplicate code lying around and any changes
I make to Foo, I also have to make to FooPtr.
How can I refactor the code? E.g. Is there any way that I can determine at compile time if T is of type boost::shared_ptr, and then specialise just the bar and fun methods to invoke the -> operator?
Edit:
Thanks for all the answers so far! I just need some time to work through them all and see which solution is the best fit for our software.
Edit 2:
@Matthieu: This is the test code I was using
class FooImpl
{
public:
void doIt()
{
cout << "A" << std::endl;
}
};
int _tmain(int argc, _TCHAR* argv[])
{
Foo<FooImpl> foo;
foo.doSomething();
return 0;
}
Sylvain wrote a DRY solution, but I don’t like abusing inheritance.
Using a wrapper class to uniformize the interface is easy, especially since pointer semantics work so well!
Here, relying on
boost::optionalwhich provides the OptionalPointee semantics, we nearly get the same behavior than pointers.One point I’d like to emphasize though, is the difference in the copying behavior.
boost::optionalprovides deep copy.