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Home/ Questions/Q 6174473
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T23:45:34+00:00 2026-05-23T23:45:34+00:00

Given I have class IChunk { public: const char* getRawData() = 0; … };

  • 0

Given I have

class IChunk
{
  public:
    const char* getRawData() = 0;
    ...
};

class Chunk
{
  public:
    const char* getRawData();
    ...

  private:
    char* data;
};

class IDatabase
{
  public:
    IChunk* getChunk( int index ) = 0;
    ...
};

class Database : public IDatabase
{
  public:
    IChunk* getChunk( int index );
    ...

  private:
    std::vector< Chunk > m_chunks;
};

I would like to interpret the raw data returned by getRawData() differently with a number of accessors. The accessors use both IChunk and IDatabase interfaces.

  1. What will be the best placement for accessor creation?
    Would it be correct to extend IDatabase interface with a creation function like this:

    IAccessor*  a  = database->createAccessor( ACC_ID_1, index );
    IAccessor1* a1 = dynamic_cast< IAccessor1* >a;
    IAccessor*  a  = database->createAccessor( ACC_ID_2, index );
    IAccessor1* a2 = dynamic_cast< IAccessor2* >a;
    

    where index is chunk’s index and ACC_ID_x is an accessor interface ID.

  2. The dynamic cast will be required in this case, which might be not safe and the design is not very good. Can I improve it?

  3. Which design pattern should I look at to implement accessors’ factory? My intention is to permit adding accessors (and corresponding accessor ID) dynamically.

  4. Would it be OK to implement accessor creation by something like this:

    IAccessor3* a3;
    database->createAccessor( ACC_ID_3, index, (void**)&a3 );
    
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T23:45:35+00:00Added an answer on May 23, 2026 at 11:45 pm

    Why not pass the database object and chunk index as constructor parameters to the accessors?

    class IAccessor
    {
    protected:
      IAccessor (IDatabase *database, int index) : m_database (database), m_index (index) {}
      IDatabase *m_database;
      int m_index;
    };
    
    class Accessor1 : public IAccessor
    {
    public:
      Accessor1 (IDatabase *database, int index) : IAccessor (database, index) {}
    };
    

    and then:

    Accessor1 a1 (database, index);
    some_value = a1.SomeFunction ();
    
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