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Home/ Questions/Q 7010989
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T22:04:12+00:00 2026-05-27T22:04:12+00:00

GLSL has many global variables that are predefined such as gl_LightSource . They are

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GLSL has many global variables that are predefined such as gl_LightSource. They are global because any shader can access them.

How do I define custom global variables in GLSL?

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  1. Editorial Team
    Editorial Team
    2026-05-27T22:04:13+00:00Added an answer on May 27, 2026 at 10:04 pm

    Global variables don’t exist in GLSL. The gl_* variables are hardcoded variables (think of them as automatically added compile-time) to access non-programmable elements of the pipeline from a shader. In Core OpenGL 3.0 most of them were removed, including gl_LightSource. The user is now expected to handle his own matrices and lights and send them to the shaders as uniforms. If you want to see a list of all the ones that remain, you should look at the GLSL Reference Pages.

    What you want are uniforms. If you want to synchronize uniforms between shaders, store the location of the uniform and iterate through all your programs to upload the uniform to each shader.

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