Good afternoon everyone
So, I’m trying to dynamically change textview’s properties.
basically, I defined a Duration. and I want to my handler/runnable to append text to a textView until I reach the duration.
public class Dynamic_testActivity extends Activity
{
public Context context = null;
public TextView view = null;
public Handler mHandler = null;
public long startTime = 0L;
public final int duration_millis = 10000;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
context = getApplicationContext();
view = (TextView) findViewById(R.id.textView1);
view.append("\n");
mHandler = new Handler();
}
@Override
protected void onStart() {
super.onStart();
startTime = System.currentTimeMillis();
mHandler.post(new Runnable() {
@Override
public void run() {
view.append("Hell_yeah_!\n");
// 10 character lenght
}
});
}
}
So yes, it append the text once, because the run do so.
But how could I make some kind of loop, without blocking the UI Thread, and append text until the end of the duration.
That was the first step …
The second part now … In fact, I Want to change the color of the text.
using
Spannable WordtoSpan = new SpannableString(view.getText());
WordtoSpan.setSpan(new ForegroundColorSpan(Color.BLUE), 0, view.getText().length(), Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
I want to the color changing to be dynamic for the duration … like a karaoke …
So, is it possible to make that in the runnable without having the UI Thread blocked until the end of the duration ? and How ?
If anyone could explain the complet process ? or post some source code
Solved.
Here is a basic example…
There is still a little trouble … at the very beginning of the application, the whole textview is yellow, and after a second, it updates the display as it should be .
If any one knows why, advices are welcome =)
Note : there’s only two simple Textview in the layout… Duration is in milliseconds… and there is 10 character in the dynamic textview to fit the duration … So basically, one char = one second …
public class Dynamic_testActivity extends Activity
{
public Context context = null;
public TextView view = null;
public TextView view2 = null;
public Handler handler = null;
public long start_time, current_time, elapsed_time = 0L;
public final int duration = 10000;
public int end = 0;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
context = getApplicationContext();
view = (TextView) findViewById(R.id.textView1);
view2 = (TextView) findViewById(R.id.textView2);
handler = new Handler();
}
@Override
protected void onStart() {
super.onStart();
start_time = Long.valueOf( System.currentTimeMillis() );
current_time = start_time;
handler.postDelayed(new Runnable() {
@Override
public void run() {
current_time = Long.valueOf( System.currentTimeMillis() );
elapsed_time = Long.valueOf(current_time) - Long.valueOf(start_time);
if ( elapsed_time >= duration + 30 ) {
Toast.makeText(context, "Done", Toast.LENGTH_LONG).show();
//finish();
} else {
end = (int) (elapsed_time / 1000);
Spannable WordtoSpan = new SpannableString(view.getText());
WordtoSpan.setSpan(new ForegroundColorSpan(Color.YELLOW), 0, end, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
view.setText(WordtoSpan);
view2.setText("time : " + elapsed_time);
handler.postDelayed(this, 10);
}
}
}, 10);
}
}
In your run() methond, you can call mHandler.post(this) (or use postDelayed to delay it)
There is property change animation in API level 14, but if you are targetting a lower version, use postDelayed repetively to change progressively the color of the text.