Good afternoon, It is a well known fact that when dealing with large files
that cannot be mapped to one view in Win32, create code that carefully maps
and unmaps file regions as they are needed. The pastebin url is:
I created and tested a cMemoryMappedFile class that deals with large files
that cannot be mapped to one view in Win32. I tested the class and found
that while it functions OK, it takes a long time(i.e 3 seconds) for
random access. This is because the class has to unmap and map a file
region for every random access. I was wondering if it was possible to
cache the mapped regions returned from MapViewFile to speed up random access.
Yesterday, I noticed that UnMapViewOfFile invalidates a previously
mapped region returned from MapViewOfFile. Does anyone have ideas
about how to speed up random access through caching or other methods?
Currently the viewport is 128KB. I believe that if I enlarge the
viewport it will reduce the number of calls to UnMapViewOfFile
and MapViewOfFile. However, I was wondering if could use other
methods. Please look at the method,
char* cMemoryMappedFile::GetPointer(int , bool) to see how the
viewport is shifted with the file mapping. Thank you.
The pastebin url for the class is
> .
I am adding the source code here in case no one can access the url.
// cMemoryMappedFile.Cpp
#include "cException.h"
#include "cMemoryMappedFile.h"
#define BUFFER_SIZE 10
#define MEM_BLOCK_SIZE 65536 * 2
/**
\class cMemoryMappedFile
\brief Encapsulation of the Windows Memory Management API.
The cMemoryMapped class makes some memory mapping operations easier.
*/
/**
\brief Constructor for cMemoryMappedFile object.
\param FileSize Size of file.
\param OpenMode File open mode
\param AccessModes File access mode
\param ShareMode File sharing mode
\param Flags File attributes and flags
\param ShareMode File sharing mode
\param Flags File attributes and flags
\param Security Security Attributes
\param Template Extended attributes tp apply to a newly created file
*/
cMemoryMappedFile::cMemoryMappedFile(long FileSize_, OpenModes OpenMode_,AccessModes AccessMode_,
ShareModes ShareMode_,long Flags_,void *Security_,FILEHANDLE Template_) {
FileSize = FileSize_;
char buffer[BUFFER_SIZE];
DWORD dwRetVal = 0;
UINT uRetVal = 0;
DWORD dwPtr = 0;
BOOL isSetEndOfFile = FALSE;
LARGE_INTEGER Distance_;
DWORD ErrorCode = 0;
char lpTempPathBuffer[MAX_PATH];
PreviousNCopy = 0;
PreviousN = 0;
// Gets the temp path env string (no guarantee it's a valid path).
dwRetVal = GetTempPath(MAX_PATH, // length of the buffer
lpTempPathBuffer); // buffer for path
if (dwRetVal > MAX_PATH || (dwRetVal == 0))
{
throw cException(ERR_MEMORYMAPPING,"");
}
// Generates a temporary file name.
uRetVal = GetTempFileName(lpTempPathBuffer, // directory for tmp files
TEXT("DEMO"), // temp file name prefix
0, // create unique name
TempFileName); // buffer for name
if (uRetVal == 0)
{
throw cException(ERR_MEMORYMAPPING,lpTempPathBuffer);
}
// Creates the new file
hFile = CreateFile((LPTSTR) TempFileName, // file name
AccessMode_, // open for write
0, // do not share
(SECURITY_ATTRIBUTES *) Security_, // default security
OpenMode_, // CREATE_ALWAYS,
Flags_,// normal file
Template_); // no template
if (hFile == INVALID_HANDLE_VALUE)
{
throw cException(ERR_MEMORYMAPPING,TempFileName);
}
Distance_.LowPart = (ULONG)FileSize_;
Distance_.HighPart = 0; // (ULONG)(FileSize_ >> 32);
dwPtr = ::SetFilePointer(hFile,Distance_.LowPart,
&(Distance_.HighPart), FileBegin);
if (dwPtr == INVALID_SET_FILE_POINTER){
throw cException(ERR_MEMORYMAPPING,TempFileName);
}
isSetEndOfFile = SetEndOfFile(hFile);
if (!isSetEndOfFile){
ErrorCode = GetLastError();
throw cException(ERR_MEMORYMAPPING,TempFileName);
}
hMapping=::CreateFileMapping(hFile,(SECURITY_ATTRIBUTES *)Security_,PAGE_READWRITE,0,0,0);
if (hMapping==NULL)
throw cException(ERR_MEMORYMAPPING,TempFileName);
MapPtr = 0;
adjustedptr = 0;
prevadjustedptr = adjustedptr;
FilePath=new char[strlen(TempFileName)+1];
strcpy(FilePath,TempFileName);
}
char * cMemoryMappedFile::GetPointer(int n, bool Caching){
unsigned int baseoff;
if( n < MEM_BLOCK_SIZE / 2)
{
baseoff = 0;
}
else
{
baseoff = ((n + MEM_BLOCK_SIZE / 4) &
(~(MEM_BLOCK_SIZE / 2 - 1))) - MEM_BLOCK_SIZE / 2;
}
// the correct memory mapped view is already mapped in
if (adjustedptr != 0 && mappedoffset == baseoff && Caching)
return adjustedptr;
else if (Caching)
{
/*
retrieve adjustedptr from cache
*/
}
// get a new memory mapped viewport
else{
if (MapPtr){
UnmapViewOfFile(MapPtr);
PreviousNCopy = PreviousN;
prevadjustedptr = adjustedptr;
}
PreviousN = n;
mappedlength = min(FileSize - baseoff, MEM_BLOCK_SIZE);
// MapViewOfFile should be aligned to 64K boundary
MapPtr = (char*)::MapViewOfFile( hMapping,
FILE_MAP_WRITE | FILE_MAP_READ, 0,
baseoff, mappedlength);
mappedoffset = baseoff;
adjustedptr = MapPtr - mappedoffset;
printf("Value: %u n: %u\n",adjustedptr[n],n);
/*
cache PreviousNCopy,PreviousN, prevadjustedptr[PreviousNCopy]
*/
}
return adjustedptr;
}
You could have a “free list” style cache — when the user of your class asks to unmap a region you don’t really, you just add it to the list. When they ask to map a new region then you reuse an existing mapping if possible, otherwise you create a new mapping, deleting the least-recently-used one from the cache if you’ve got too many mappings open, or where the mapped size of the cached mappings is too large.