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Home/ Questions/Q 6184931
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T01:37:30+00:00 2026-05-24T01:37:30+00:00

Good day, I have weird problem with drawing image. Code and pictures say more

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Good day,

I have weird problem with drawing image. Code and pictures say more then words.

mCamera.save();
mCamera.rotateX(rotateX);
mCamera.getMatrix(mMatrix);
mCamera.restore();

canvas.save();
canvas.setMatrix(mMatrix);

// here I draw images
...

canvas.restore();

and results are at images below. First picture have angle 0, second around 45 degree and last something more. It depend on size of area (number of bitmaps) I want to draw. I notice that when I draw bitmaps that whole fits canvas bounds, it works fine. But problem is mainly when I draw images with something like (so with part outside of canvas)

canvas.drawBitmap(image, -100, -100, null)

and images (hmm, because I’m new here, I cannot post images directly …)

ttp://locus.asamm.cz/data/_temp/1311873666794.png

http://locus.asamm.cz/data/_temp/1311873695945.png

http://locus.asamm.cz/data/_temp/1311873782054.png

So question is, if there is any working solution or at least any tip. Also if anyone experienced can tell if drawing with OpenGL can help with this and if so, please point me to any information source that can help me with drawing bitmaps that change a lot (it’s map application so user move with map), because I still cannot find any simple and clear source of info.

Thanks to all very much

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T01:37:31+00:00Added an answer on May 24, 2026 at 1:37 am

    It’s a limitation of the 2D drawing API. To do true 3D you should use OpenGL.

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