Good Evening,
I can’t seem to get my code to only add one instance of an object to the stage. It seems to add atleast 3 instances of the object to the stage. The objects added is r2, r3 and r4.
stop();
import flash.events.Event;
stage.focus=stage;
var upKeyDown5:Boolean = false;
var rightKeyDown5:Boolean = false;
var downKeyDown5:Boolean = false;
var leftKeyDown5:Boolean = false;
var enterkey:Boolean = false;
var interaction:Boolean = false;
p5.addEventListener(Event.ENTER_FRAME, moveChar5);
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeysDown5);
stage.addEventListener(KeyboardEvent.KEY_UP, checkKeysUp5);
Mouse.hide();
function moveChar5(e:Event):void{
if(downKeyDown5 && !upKeyDown5 && !rightKeyDown5 && !leftKeyDown5)
{
p5.gotoAndStop("walk_down");
if(p5.y < 492.75)
p5.y += 6;
}
if(upKeyDown5 && !downKeyDown5 && !rightKeyDown5 && !leftKeyDown5)
{
p5.gotoAndStop("walk_up");
if(p5.y > 202.85)
p5.y -= 6;
}
if(rightKeyDown5 && !upKeyDown5 && !downKeyDown5 && !leftKeyDown5)
{
p5.gotoAndStop("walk_right");
if(p5.x < 871.5)
p5.x += 6;
}
if(leftKeyDown5 && !upKeyDown5 && !rightKeyDown5 && !downKeyDown5)
{
p5.gotoAndStop("walk_left");
if(p5.x > 203.65)
p5.x -= 6;
}
if(enterkey && interaction && p5.hitTestObject(c1)){
if (!(Boolean(stage.getChildByName('r2')))) {
var rat2:r2;
rat2 = new r2();
addChild(rat2);
rat2.y=38;
rat2.x=32;
}
}
if(enterkey && interaction && p5.hitTestObject(c2)){
if (!(Boolean(stage.getChildByName('r3')))) {
var rat3:r3;
rat3 = new r3();
addChild(rat3);
rat3.y=38;
rat3.x=32;
}
}
if(enterkey && interaction && p5.hitTestObject(c3)){
if (!(Boolean(stage.getChildByName('r4')))) {
var rat4:r4;
rat4 = new r4();
addChild(rat4);
rat4.y=38;
rat4.x=32;
}
}
}
function checkKeysDown5(event:KeyboardEvent):void{
if(event.keyCode == 87){
upKeyDown5 = true;
}
if(event.keyCode == 68){
rightKeyDown5 = true;
}
if(event.keyCode == 83){
downKeyDown5 = true;
}
if(event.keyCode == 65){
leftKeyDown5 = true;
}
if (event.keyCode == 13){
enterkey = true;
}
}
function checkKeysUp5(event:KeyboardEvent):void{
if(event.keyCode == 87){
upKeyDown5 = false;
p5.gotoAndStop("still_up");
}
if(event.keyCode == 68){
rightKeyDown5 = false;
p5.gotoAndStop("still_right");
}
if(event.keyCode == 65){
leftKeyDown5 = false;
p5.gotoAndStop("still_left");
}
if(event.keyCode == 83){
downKeyDown5 = false;
p5.gotoAndStop("still_down");
}
if (event.keyCode == 13){
enterkey = false;
}
if(p5.hitTestObject(c1) || p5.hitTestObject(c2) || p5.hitTestObject(c3)){
p5.gotoAndStop("interaction");
interaction = true;
}
else
interaction = false;
}
Thanks in advance
It would be more efficient and cleaner to use a
switchstatement instead all those if statements (if you only ever want one and only one of those conditions to be met)You’re issue I think has to do with the way you’re tracking your rats – eg. using the
stage.getChildByName.Below is an example, plus some commented notes on some of your other potential issues.
It would be better to not use stage.getChidByName at all, and instead create a method like this:
Then use that new function instead of stage.getChildByName:
As an aside from your issue, it would be much cleaner to create a method/function to do your rat positioning and adding instead of duplicated the code over and over and over…