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Home/ Questions/Q 7807223
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Editorial Team
  • 0
Editorial Team
Asked: June 2, 20262026-06-02T02:47:12+00:00 2026-06-02T02:47:12+00:00

+ (GrabClass *)grab{ static GrabClass * ngrab = nil; if (ngrab==nil) { ngrab=[[GrabClass alloc]init];

  • 0
+ (GrabClass *)grab{
    static GrabClass * ngrab = nil;

        if (ngrab==nil)
        {
            ngrab=[[GrabClass alloc]init];
        }


    return grab;
}

I used many singletons in my program. If I do it like that, however there is a chance that the grab method is called by different threads at the same time.

How to avoid it?

My current solution is to do:

+ (GrabClass *)grab{
    static GrabClass * ngrab = nil;
    [Tools DoSomethingWithSynchronize:^{
        if (ngrab==nil)
        {
            ngrab=[[GrabClass alloc]init];
        }
    }];

    return grab;
}

Where

+(void)DoSomethingWithSynchronize:(void (^)())block
{
    @synchronized (self)
    {
        [self singleton].lockToMakeSureThatOnlyOneThreadAccessThis=[NSThread currentThread];
        [self breakIfLock]; //should not be called
        block();
        [self singleton].lockToMakeSureThatOnlyOneThreadAccessThis=nil;
    }
}

Seems like overkill. I wonder if there’s a better standard solution

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-02T02:47:14+00:00Added an answer on June 2, 2026 at 2:47 am

    You could get a very good example and documentation here.

    You can just use @synchronized(self) to synchronize the operations.

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