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Home/ Questions/Q 696523
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T03:04:20+00:00 2026-05-14T03:04:20+00:00

Greetings, I am trying to play some audio files without holding up the GUI.

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Greetings, I am trying to play some audio files without holding up the GUI. Below is a sample of the code:

if (audio)
{
    if (ThreadPool.QueueUserWorkItem(new WaitCallback(CoordinateProc), fireResult))
    {

    }
    else
    {
        MessageBox.Show("false");
    }
}

if (audio)
{
    if (ThreadPool.QueueUserWorkItem(new WaitCallback(FireProc), fireResult))
    {

    }
    else
    {
         MessageBox.Show("false");
    }
}

if (audio)
{
    if (ThreadPool.QueueUserWorkItem(new WaitCallback(HitProc), fireResult))
    {

    }
    else
    {
        MessageBox.Show("false");
    }
}

The situation is the samples are not being played in order. some play before the other and I need to fix this so the samples are played one after another in order.

How do I implement this please?

Thank you.

EDIT: ThreadPool.QueueUserWorkItem(new WaitCallback(FireAttackProc), fireResult);

I have placed all my sound clips in FireAttackProc. What this does not do and I want is: wait until the thread stops running before starting a new thread so the samples dont overlap.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T03:04:20+00:00Added an answer on May 14, 2026 at 3:04 am

    Why not just create one “WorkItem” and do everything there?

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