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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T04:43:32+00:00 2026-05-19T04:43:32+00:00

Greetings! I’m creating a simple snake game. I want to expand my classes in

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Greetings!
I’m creating a simple snake game. I want to expand my classes in different modules e.i. have menu class in a separate script from my main game loop. In other words, I want my imported script to take the pygame init which was called earlier in main script.

Here is a quick example using pseudo code of my problem:

one.py

def version():
    print pygame.version

In main.py i have imported pygame and did pygame.init(). From here, I also want to use the def version() from one.py

main.py

import pygame
import one

pygame.init()

one.version()

However, it gives me the no pygame defined error. I know the reason why it give me an error is because when the one.py is called from within the main.py, it doesnt retain the declarations from main.py.

What I want to know is a method to doing the mentioned above that will actually work.

Thank you!

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  1. Editorial Team
    Editorial Team
    2026-05-19T04:43:33+00:00Added an answer on May 19, 2026 at 4:43 am

    The imports of the module that imports module X don’t leak through to X’s namespace (which is a good thing – it would either require dynamic scoping or C/C++-style #include, both are almost never useful and often even harmful). It’s a completely seperate namespace on its own. If you want to use something (e.g. pygame) in a module (e.g. one), import it there.

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