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Home/ Questions/Q 573095
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T13:41:17+00:00 2026-05-13T13:41:17+00:00

Has anyone come across this problem when building with cocos2d (OpenGL library for iPhone

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Has anyone come across this problem when building with cocos2d (OpenGL library for iPhone 2D games)?

"glui/GL/glui.h" file is not found
gluOrtho2D was not declared
GL_COLOR_BUFFER_BIT was not declared.

There seems to be very little info on GLUI for iPhone on the web. I am new to OpenGL, so appreciate the help! I have included OpenGLES CoreGraphics libraries, even tried adding linker flag “-framework GLUI” but to no avail.

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-13T13:41:17+00:00Added an answer on May 13, 2026 at 1:41 pm

    I was finally able to get this working by following a different tutorial. The Monocles tutorial is outdated since it uses cocos2d v.0.7.2.

    There has been significant change to cocos2d v.0.8, which comes pre-packaged with an easy to use XCode Project Template, and in v.0.9, libraries filenames have been further improved with the CC prefix to avoid namespace collision. I would recommend this tutorial instead:

    http://iphonedev.net/2009/07/12/cocos2d-example-box2d/

    Also found this to be useful.
    http://www.mycodestudio.com/blog/2009/12/06/cocos2dpt1/

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