Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6167929
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T22:35:55+00:00 2026-05-23T22:35:55+00:00

Has anyone had any luck getting LinearWrap to work with XNA 4.0 on reach

  • 0

Has anyone had any luck getting LinearWrap to work with XNA 4.0 on reach profile?

Example…

device.SamplerStates[0] = SamplerState.LinearWrap;    

leftVert.TexCoord = new NormalizedShort(0.0f, 0.0f);
rightVert.TexCoord = new NormalizedShort(5.0f, 1.0f);

This does not wrap the texture 5 times across the u axis. In fact it renders just as if that 5.0f was a 1.0f.

Another example…

leftVert.TexCoord = new NormalizedShort(-5.0f, 0.0f);
rightVert.TexCoord = new NormalizedShort(5.0f, 1.0f);

This wraps the texture once, but not 10 times as expected.

So… does anyone know the “rules” for how to use this system?

That is…

Is there a max supported deviation between adjacent coords?
Do all coords need to be within (-1,1)?
Does the first number have to be negative?
(And why isn’t this documented anywhere Microsoft)

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T22:35:55+00:00Added an answer on May 23, 2026 at 10:35 pm

    I think your issue is the NormalizedShort object. “Normalized” usually means a value from -1 to 1. In case of XNA, it seems to be the same.

    Try using Vector2 (floats) as your texture coords instead.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Has anyone had any luck getting encrypted streaming to work with Apple's HTTP Live
Has anyone had any luck getting any sort of paging plugin to work with
I was wondering if anyone has had any luck getting a DynamicObject to serialize
Has anyone had any luck getting MSMQ multicast (PGM) to bind to a specific
Has anyone had any luck rolling a custom GWT jar for Google Collections /
Has anyone had any luck integrating Twitpic's new OAuth Echo authentication into their iPhone
Has anyone had any luck using a UIPicker in the 3.2 SDK? I'm in
I'm wondering if anyone has had any luck connecting one FMS to another FMS
Has anyone had luck getting Qt Eclipse integration working on windows? Here is what
Has anyone had any luck using ColdFusion as a way to collect data via

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.