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Home/ Questions/Q 822957
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T02:52:30+00:00 2026-05-15T02:52:30+00:00

Have a quick question about what would be the best way to implement iterators

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Have a quick question about what would be the best way to implement iterators in the following:

Say I have a templated base class ‘List’ and two subclasses “ListImpl1” and “ListImpl2”. The basic requirement of the base class is to be iterable i.e. I can do:

for(List<T>::iterator it = list->begin(); it != list->end(); it++){
   ...
}

I also want to allow iterator addition e.g.:

for(List<T>::iterator it = list->begin()+5; it != list->end(); it++){
   ...
}

So the problem is that the implementation of the iterator for ListImpl1 will be different to that for ListImpl2. I got around this by using a wrapper ListIterator containing a pointer to a ListIteratorImpl with subclasses ListIteratorImpl2 and ListIteratorImpl2, but it’s all getting pretty messy, especially when you need to implement operator+ in the ListIterator.

Any thoughts on a better design to get around these issues?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T02:52:30+00:00Added an answer on May 15, 2026 at 2:52 am

    If you can get away with making List<T>::iterator non-virtual, then delegating the virtualness off add to List makes things simple:

    template<typename T>
    class List
    {
        virtual void add_assign(iterator& left, int right) = 0;
    
    public:
        class iterator
        {
            const List* list;
            const T* item;
        public:
            iterator(const List* list, const T* item) : list(list), item(item) {}
    
            iterator& operator +=(int right)
            {
                list->add_assign(*this, right);
                return *this;
            }
            static iterator operator +(iterator const& left, int right)
            {
                iterator result = left;
                result += right;
                return result;
            }
        };
    
        virtual iterator begin() const = 0;
        virtual iterator end() const = 0;
    };
    

    Otherwise (if the iterators need to store significantly different data, for example), then you have to do the regular, boring pointer-to-implementation to get your virtualness:

    template<typename T>
    class List
    {
        class ItImpl
        {
            virtual ItImpl* clone() = 0;
            virtual void increment() = 0;
            virtual void add(int right) = 0;
        };
    public:
        class iterator
        {
            ItImpl* impl;
        public:
            // Boring memory management stuff.
            iterator() : impl() {}
            iterator(ItImpl* impl) : impl(impl) {}
            iterator(iterator const& right) : impl(right.impl->clone()) {}
            ~iterator() { delete impl; }
            iterator& operator=(iterator const& right)
            {
                delete impl;
                impl = right.impl->clone();
                return *this;
            }
    
            // forward operators to virtual calls through impl.
            iterator& operator+=(int right)
            {
                impl->add(right);
                return *this;
            }
            iterator& operator++()
            {
                impl->increment();
                return *this;
            }
        };
    };
    
    template<typename T>
    static List<T>::iterator operator+(List<T>::iterator const& left, int right)
    {
        List<T>::iterator result = left;
        result += right;
        return result;
    }
    
    template<typename T>
    class MagicList : public List<T>
    {
        class MagicItImpl : public ItImpl
        {
            const MagicList* list;
            const magic* the_magic;
            // implement ...
        };
    public:
        iterator begin() const { return iterator(new MagicItImpl(this, begin_magic)); }
        iterator end() const { return iterator(new MagicItImpl(this, end_magic)); }
    };
    
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