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Home/ Questions/Q 1088843
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T23:07:53+00:00 2026-05-16T23:07:53+00:00

Having problem reading bytearray of custom objects. Any help is appreciated public class CustomObject

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Having problem reading bytearray of custom objects. Any help is appreciated

public class CustomObject extends Object {
public function CustomObject() {
public var _x:Number =  100
public var _y:Number = 10
public var _z:Number  = 60
}
}

var cObj:CustomObject = new CustomObject()
var bytes:ByteArray = new ByteArray()
bytes.writeObject(cObj)
bytes.compress()

//read
try { bytes.uncompress() } catch (e:Error) { }
var obj:CustomObject = bytes.readObject() as CustomObject

trace(obj) // null why?!
trace(obj._z) // Obviously - TypeError: Error #1009: Cannot access a property or method of a null object reference. 
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  1. Editorial Team
    Editorial Team
    2026-05-16T23:07:54+00:00Added an answer on May 16, 2026 at 11:07 pm

    What you want to do is use the registerClassAlias method to register type information along with the data. That way Flash will know how to serialize/deserialize your object. Here’s some sample code from Adobe’s documentation:

    registerClassAlias("com.example.eg", ExampleClass);
    var eg1:ExampleClass = new ExampleClass();
    var ba:ByteArray = new ByteArray();
    ba.writeObject(eg1);
    ba.position = 0;
    var eg2:* = ba.readObject();
    trace(eg2 is ExampleClass); // true
    

    It should be noted that all types that should be serialized must be registered for the type information to be saved. So if you have another type that is referenced by your type, it too must be registered.

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