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Home/ Questions/Q 7547809
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T09:32:53+00:00 2026-05-30T09:32:53+00:00

Having something like the following code (simplified): struct MyStruct { int member1; int member2;

  • 0

Having something like the following code (simplified):

struct MyStruct {
    int member1;
    int member2;
};

class MyClass { 
    MyStruct *data;
}


MyClass obj;

// put obj.data in pstruct  
// so obj.data->element1 is the same as pstruct->element1
MyStruct *pstruct = obj;

I don’t want to create a copy of obj.data but return the same pointer so if i make a change in pstruct->member1 the change is the same in obj.data->element1 (and the opposite).

Is this possible?

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-30T09:32:55+00:00Added an answer on May 30, 2026 at 9:32 am

    Sounds like you want a conversion operator that creates a MyStruct* from a MyClass:

    class MyClass {
        MyStruct *data;
    public:
        operator MyStruct*() {
           return data;
        }
    };
    
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