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Home/ Questions/Q 8873355
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T18:26:41+00:00 2026-06-14T18:26:41+00:00

Having trouble with the following bit of code: int count = [imageArray count]; for

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Having trouble with the following bit of code:

int count = [imageArray count];
for (int i = 0; i <= count ; i++)
{
     UIImage *currentImage = [imageArray objectAtIndex: i];
     UIImage *nextImage = [imageArray objectAtIndex: i +1];
     self.imageview.image = [imageArray objectAtIndex: i];
[self.view addSubview:self.imageview];
CABasicAnimation *crossFade = [CABasicAnimation animationWithKeyPath:@"contents"];
crossFade.duration = 5.0;
crossFade.fromValue = (__bridge id)(currentImage.CGImage);
crossFade.toValue = (__bridge id)(nextImage.CGImage);
[self.imageview.layer addAnimation:crossFade forKey:@"animateContents"];
    self.imageview.image = nextImage;

};

Very new to iOS coding so any help would be appreciated, just need to know how to stop the error.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-14T18:26:42+00:00Added an answer on June 14, 2026 at 6:26 pm

    The issue is due to this piece of code:

    UIImage *nextImage = [imageArray objectAtIndex: i +1];
    

    and the condition you used : i <= count

    Suppose your array contains 6 objects. Then the loop will run from 0 – 6. Array index starts from 0, so the 6th elements index is 5. If you try to fetch the objectAtIndex:6 a crash will occur.

    Like wise you are taking the image at i+1 if the i is 5, then it’ll try to fetch i+1 th means 6th element. Probably a crash.

    Change your method like:

    int count = [imageArray count];
    for (int i = 0; i <count-1 ; i++)
    {
         UIImage *currentImage = [imageArray objectAtIndex: i];
         UIImage *nextImage = [imageArray objectAtIndex: i +1];
         self.imageview.image = [imageArray objectAtIndex: i];
         [self.view addSubview:self.imageview];
         CABasicAnimation *crossFade = [CABasicAnimation animationWithKeyPath:@"contents"];
         crossFade.duration = 5.0;
         crossFade.fromValue = (__bridge id)(currentImage.CGImage);
         crossFade.toValue = (__bridge id)(nextImage.CGImage);
         [self.imageview.layer addAnimation:crossFade forKey:@"animateContents"];
         self.imageview.image = nextImage;
    
    };
    
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