Hello I am trying to write a simple program for fun.. But I am not able to get the angle of rotation and convert it into the number where the needle lands after it follows the crusor.I am letting the needle follow inside the dial. I am including my javascript code. Can anybody help me please?
function alienEye(x, y, size, append, img, theNum) {
var self = this;
var i = 0;
var myintID;
this.x = x;
this.y = y;
this.size = size;
//Create the Eye Dom Node using canvas.
this.create = function create(x, y, size, append) {
//Create dom node
var eye = document.createElement('canvas');
eye.width = size;
eye.height = size;
eye.style.position = 'relative';
eye.style.top = y + 'px';
eye.style.left = x + 'px';
document.getElementById(append).appendChild(eye);
//Get canvas
canvas = eye.getContext("2d")
radius = size / 2;
//draw eye
//canvas.beginPath();
//canvas.arc(radius, radius, radius, 0, Math.PI*2, true);
//canvas.closePath();
//canvas.fillStyle = "rgb(255,255,255)";
//canvas.fill();
//draw pupil
//canvas.beginPath();
//canvas.arc(radius, radius/2, radius/4, 0, Math.PI*2, true);
//canvas.closePath();
//canvas.fillStyle = "rgb(0,0,0)";
//canvas.fill();
//var img = new Image();
canvas.drawImage(img, - 20, - 20, 100, 100);
img.onload = function () {
canvas.drawImage(img, - 20, - 20, 100, 100);
}
img.src = 'Stuff/needle.png';
return eye;
}
//Rotate the Dom node to a given angle.
this.rotate = function (x) {
this.node.style.MozTransform = "rotate(" + x + "deg)";
this.node.style.WebkitTransform = "rotate(" + x + "deg)";
this.node.style.OTransform = "rotate(" + x + "deg)";
this.node.style.msTransform = "rotate(" + x + "deg)";
this.node.style.Transform = "rotate(" + x + "deg)";
}
this.letsBegin = function () {
//Update every 100 miliseconds
myintID = setInterval(function () {
//Math!
angleFromEye = Math.atan2((cursorLocation.y - self.my_y), cursorLocation.x - self.my_x) * (180 / Math.PI) + 90;
//Rotate
self.rotate(angleFromEye);
//Refresh own position every 25th time (in case screen is resized)
i++;
if (i > 25) {
self.locateSelf();
i = 0;
}
}, 20);
}
this.letsEnd = function () {
clearInterval(myintID);
}
this.locateSelf = function () {
this.my_x = this.node.offsetLeft + (this.size / 2);
this.my_y = this.node.offsetTop + (this.size / 2);
//If it has offsetParent, add em up to get the objects full position.
if (this.node.offsetParent) {
temp = this.node;
while (temp = temp.offsetParent) {
this.my_x += temp.offsetLeft;
this.my_y += temp.offsetTop;
}
}
}
//Call the node create function when the AlienEye Object is created.
this.node = this.create(x, y, size, append);
this.locateSelf();
//Now the node has been added to the page, lets figure out exact where
//it is relative to the documents top.
//Get the basic position
var cursorLocation = new function () {
this.x = 0;
this.y = 0;
//This function is called onmousemove to update the stored position
this.update = function (e) {
var w = window,
b = document.body;
this.x = e.clientX + (w.scrollX || b.scrollLeft || b.parentNode.scrollLeft || 0);
this.y = e.clientY + (w.scrollY || b.scrollTop || b.parentNode.scrollTop || 0);
}
//Hook onmousemove up to the above update function.
document.onmousemove = function (e) {
cursorLocation.update(e);
};
If that’s all your code, all you need to do is call the functions.
I managed to get it running by adding this to the bottom of the script (the
bodyelement was given an ID of “body”):Edit:
Here’s how I got the angle based off two points in my GameAPI. It’s a bit verbose… the main angle code is at the bottom:
(The
D_TO_Ris the constant 180/PI for radian/angle conversion. TheGame.Util.fixDirectionensures that the angle is between 0 and 360 Thehypargument is an optional argument for if the hypothenuse of the right triangle is already known, as to save CPU cycles)