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Home/ Questions/Q 745599
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T09:36:07+00:00 2026-05-14T09:36:07+00:00

hello i create a cube and want on one side an texture. glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D,

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hello i create a cube and want on one side an texture.

glEnable(GL_TEXTURE_2D);
    glBindTexture(GL_TEXTURE_2D, texture[0]);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterMode);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterMode);

        glBegin(GL_POLYGON);   //Vorderseite
    glColor4f(1.0f,0.0f,0.0f,1.0f); //ROT
    glVertex3f(-fSeitenL/2.0f,-fSeitenL/2.0f,+fSeitenL/2.0f);
    glColor4f(1.0f,1.0f,0.0f,1.0f); //GELB
    glVertex3f(+fSeitenL/2.0f,-fSeitenL/2.0f,+fSeitenL/2.0f);
    glColor4f(1.0f,1.0f,1.0f,1.0f); //WEISS
    glVertex3f(+fSeitenL/2.0f,+fSeitenL/2.0f,+fSeitenL/2.0f);
    glColor4f(1.0f,0.0f,1.0f,1.0f); //MAGENTA
    glVertex3f(-fSeitenL/2.0f,+fSeitenL/2.0f,+fSeitenL/2.0f);
    glEnd();

    glDisable(GL_TEXTURE_2D);

but i can’t see my texture, what did i wrong?
thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T09:36:07+00:00Added an answer on May 14, 2026 at 9:36 am

    First of all this doesn’t seem a cube but just a quad, a cube is made by 6 different quads.. (and you could use GL_QUADS instead that GL_POLYGON.

    Second thing is that you are loading the texture but not mapping it to the vertices. You need to supply coordinates to map how the texture should fit onto the quad. You can do it by using

    glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
    glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
    glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
    glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
    

    the example is taken from NEHE OpenGL guide and I really suggest you to take a look since it’s quite well explained: http://nehe.gamedev.net

    Check tutorial 6 about texture mapping: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=06

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