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Home/ Questions/Q 6540587
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T10:59:45+00:00 2026-05-25T10:59:45+00:00

Hello I have a problem with generics, i’am creating a custom vertex structure for

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Hello I have a problem with generics, i’am creating a custom vertex structure for my game and i want to be abel to do this with generics so i can change my vertex type quickly.

this is what it looks like right now:

public struct ETerrainVertex
{
    public Vector3 Position;
    public Vector3 Normal;
    public Vector2 TextureCoordinate;

    public static int SizeInBytes = (3 + 3 + 2) * 4;
    public static VertexElement[] VertexElements = new VertexElement[]
    {
        new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
        new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0),
        new VertexElement(0, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0)
    };
}

And then I use it like this:

//I have to add a constraint to the T but an interface wont cut.
//where T : struct, thingThatAddsConstrainsPositionAndNormal
public sealed class EQuadNode<T> : IEclipse where T : struct
{ 
    T foo;
    foo.Position; //dont work
}

But since I use fields i cant simply create an interface and add it to the where restrictions as interfaces only can have properties.

So is there any way to do this?

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  1. Editorial Team
    Editorial Team
    2026-05-25T10:59:45+00:00Added an answer on May 25, 2026 at 10:59 am

    You can create in interface for ETerrainVertex if you use properties instead of fields:

    public interface IVertex
    {
        public Vector3 Position {get;set;}
     }
    
    public struct ETerrainVertex : IVertex
    {
        public Vector3 Position {get;set;}
    }
    

    Don’t worry about the performance impact of using properties, as there is none in this case IIRC.

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