Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8676997
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 12, 20262026-06-12T20:20:26+00:00 2026-06-12T20:20:26+00:00

Hello I have this bit of code, and it what it must do is

  • 0

Hello I have this bit of code, and it what it must do is when there is some class (always extending the Box class) that must be spawned if there is already one of the same type it loads that one and if there is no one it creates a new one.

private var _l:Vector.<Box> = new Vector.<Box>();
public function respawn(shapeId:int, className:String = "Box"):Class {
        var l:int = _l.length, i:int;
        var c:Class;
        var ct:Class = getDefinitionByName(className) as Class;
        for (i = 0; i < l; i++) {
            c = _l[i];
            if (!c.active && c.shapeId == shapeId) {
                return c;
            }
        }
        c = new ct();
        _l[l] = c;

        return c;
    }

If I try this code it generates these errors:

Implicit coercion of a value of type com.shapes:Box to an unrelated type Class.
Implicit coercion of a value of type Class to an unrelated type com.shapes:Box

How can I fix this so I can create different types of classes that all extend the Box class and get them into a Vector.<Box>?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-12T20:20:27+00:00Added an answer on June 12, 2026 at 8:20 pm

    Object is the superclass of all ActionScript classes, not Class.

    Besides, you can:

    var box:Object = new Box();
    

    But you can not:

    var box:Box = new Object();
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Hello I have this code class Triplets { public: int nVal1; int nVal2; NodeT
hello I have this code that use to sort a datatable. Dim sortingIndex As
I have this bit of code that helps me convert enum to string and
Hello this code was not done by me originally and there are some thigns
Hello i have this form filling javascript: function onLine(code,nn) { document.writeform.bericht.value+=code; document.writeform.bericht.focus(); document.writeform.nickname.value+=nn; write1();
Hello I have this list that i am working on. When i move the
Hello I have like this 2 tables class User public int UserId{get;set;} { ....
Hello I currently have this code checking if a cookie exists, it works all
I have the following bit of code that modifies an observable collection of 'screens'
I have a simple bit of code that outputs the stream from a google

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.