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Home/ Questions/Q 6630433
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T22:24:13+00:00 2026-05-25T22:24:13+00:00

Hello I know that one can get absolute transforms of bones in a model..

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Hello I know that one can get absolute transforms of bones in a model.. But how to move them away (like inflating) ? I think to do so, I need to move them forward to their local positions but what I have is the absolute transfoms by

Model.CopyAbsoluteBoneTransformsTo(ModelAllTransforms);

How to proceed further ? I mean I can use

mesh.ParentBone.Transform = Matrix.CreateTranslation(?) * ModelAllTransforms;

but what would be the ? sign ..

Thanks a lot! 🙂

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  1. Editorial Team
    Editorial Team
    2026-05-25T22:24:13+00:00Added an answer on May 25, 2026 at 10:24 pm

    The direction you’re looking for is basically the local bone’s absolute transform minus the center, then normalized.

    Something like this:

    //"time" is your timing value, "speed" is some float value
    Vector3 direction = bone.Translation - center;
    direction.Normalize();
    Vector3 translate = time * speed * direction;
    bone.Translation += translate;
    
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