Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8510933
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 11, 20262026-06-11T03:50:45+00:00 2026-06-11T03:50:45+00:00

Hello I want to know what all I should take care about for memory

  • 0

Hello I want to know what all I should take care about for memory leak in cocos2d-x. I am taking care of all the objects created by me i.e. using core C++ but how to take care or manage the code in cocos2d-x to avoid memory leak ?

What about actions,sprites and all ? Please give me reason also so it will be better for me to understand

Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-11T03:50:47+00:00Added an answer on June 11, 2026 at 3:50 am
    1. try to use the cocos2d-x static function instead of new CLASS_NAME(), since all the static create function is autorelease() and you don’t need to take care of it.

    2. if you are not sure what you are doing, make sure every instance is a subclass of CCObject, and whenever when you call a new Class(), remember to call release().

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

hello i am little new to all this but i want to know that:
Hello I want to know if is possible to modify a cube dimension in
Hello I would like to know if my script is good; I want to
Hello I want write my own desktop sharing application in Java. The application should
hello i want to use a texture on a cube (created by glutsolidcube()), how
I don't know how I should do this, I have tried using code like:
Hello I want to read output of command which gives progress bar like output
hello i want to get startet with programming with WIN32, therefore i wrote a
Hello i want to replace the text in div when user click on it
(defun foo () message hello) I want to binding the function foo to key

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.