Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3878880
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 19, 20262026-05-19T22:39:46+00:00 2026-05-19T22:39:46+00:00

Hello, I’ve been looking for a way to play and record audio on a

  • 0

Hello, I’ve been looking for a way to play and record audio on a Linux (preferably Ubuntu) system. I’m currently working on a front-end to a voice recognition toolkit that’ll automate a few steps required to adapt a voice model for PocketSphinx and Julius.

Suggestions of alternative means of audio input/output are welcome, as well as a fix to the bug shown below.

Here is the current code I’ve used so far to play a .WAV file:

void Engine::sayText ( const string OutputText ) {
    string audioUri = "temp.wav";
    string requestUri = this->getRequestUri( OPENMARY_PROCESS , OutputText.c_str( ) );
    int error , audioStream;
    pa_simple *pulseConnection;
    pa_sample_spec simpleSpecs;
    simpleSpecs.format = PA_SAMPLE_S16LE;
    simpleSpecs.rate = 44100;
    simpleSpecs.channels = 2;

    eprintf( E_MESSAGE , "Generating audio for '%s' from '%s'..." , OutputText.c_str( ) , requestUri.c_str( ) );
    FILE* audio = this->getHttpFile( requestUri , audioUri );
    fclose(audio);
    eprintf( E_MESSAGE , "Generated audio.");

    if ( ( audioStream = open( audioUri.c_str( ) , O_RDONLY ) ) < 0 ) {
        fprintf( stderr , __FILE__": open() failed: %s\n" , strerror( errno ) );
        goto finish;
    }

    if ( dup2( audioStream , STDIN_FILENO ) < 0 ) {
        fprintf( stderr , __FILE__": dup2() failed: %s\n" , strerror( errno ) );
        goto finish;
    }

    close( audioStream );

    pulseConnection = pa_simple_new( NULL , "AudioPush" , PA_STREAM_PLAYBACK , NULL , "openMary C++" , &simpleSpecs , NULL , NULL , &error );

    for (int i = 0;;i++ ) {
        const int bufferSize = 1024;
        uint8_t audioBuffer[bufferSize];
        ssize_t r;
        eprintf( E_MESSAGE , "Buffering %d..",i);
        /* Read some data ... */
        if ( ( r = read( STDIN_FILENO , audioBuffer , sizeof (audioBuffer ) ) ) <= 0 ) {
            if ( r == 0 ) /* EOF */
                break;

            eprintf( E_ERROR , __FILE__": read() failed: %s\n" , strerror( errno ) );
    if ( pulseConnection )
        pa_simple_free( pulseConnection );

        }

        /* ... and play it */
        if ( pa_simple_write( pulseConnection , audioBuffer , ( size_t ) r , &error ) < 0 ) {
            fprintf( stderr , __FILE__": pa_simple_write() failed: %s\n" , pa_strerror( error ) );
    if ( pulseConnection )
        pa_simple_free( pulseConnection );

        }

        usleep(2);

    }
    /* Make sure that every single sample was played */
    if ( pa_simple_drain( pulseConnection , &error ) < 0 ) {
        fprintf( stderr , __FILE__": pa_simple_drain() failed: %s\n" , pa_strerror( error ) );
    if ( pulseConnection )
        pa_simple_free( pulseConnection );
    }    
}

NOTE: If you want the rest of the code to this file, you can download it here directly from Launchpad.

Update: I tried using GStreamermm, and this won’t work:

    Glib::RefPtr<Pipeline> pipeline;
    Glib::RefPtr<Element> sink, filter, source;
    Glib::RefPtr<Gio::File> audioSrc = Gio::File::create_for_path(uri);

    pipeline = Pipeline::create("audio-playback");
    source = ElementFactory::create_element("alsasrc","source");
    filter = ElementFactory::create_element("identity","filter");
    sink = ElementFactory::create_element("alsasink","sink");
    //sink->get_property("file",audioSrc);
    if (!source || !filter || !sink){
        showErrorDialog("Houston!","We got a problem.");
        return;
    }
    pipeline->add(source)->add(filter)->add(sink);
    source->link(sink);

    pipeline->set_state(Gst::STATE_PLAYING);
    showInformation("Close this to stop recording");
    pipeline->set_state(Gst::STATE_PAUSED);
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-19T22:39:46+00:00Added an answer on May 19, 2026 at 10:39 pm

    The “Hello World” application in the GStreamer documentation shows how to play an Ogg/Vorbis file. To make this work with WAV files, you can simply replace “oggdemux” with “wavparse” and replace “vorbisdec” with “identity” (the identity plugin does nothing — it’s just a placeholder).

    To install development support for GStreamer (on Ubuntu)…

    sudo apt-get install libgstreamer0.10-dev
    

    You need the following on the gcc command-line to enable the use of GStreamer libraries…

    $(pkg-config --cflags --libs gstreamer-0.10)
    

    By the way, you may find it useful to use “gst-launch” for prototyping GStreamer pipelines before writing the code.

    ## recording
    gst-launch-0.10 autoaudiosrc ! wavenc ! filesink location=temp.wav
    
    ## playback
    gst-launch-0.10 filesrc location=temp.wav ! wavparse ! autoaudiosink
    

    A feature of GStreamer that may be useful for voice recognition is that it is easy to insert audio quality filters into a pipeline — so you could, for example, reduce noise that might otherwise be in the recording. A pointer to a list of the GStreamer “good” plugins is here.

    Also of interest, “PocketSphinx” (which seems to be related to your project) already has some GStreamer integration. See Using PocketSphinx with GStreamer and Python

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Hello , I am currently working on the student association's website. The student's association
Hello all you helpful folks @ stackoverflow! Best resources for Java GUI's? Looking at
Hello I am working with a simulator that uses rcS scripts to boot, this
Hello I have the following error by git-fsck, which cannot be cleaned by git-gc
Hello again ladies and gents! OK, following on from my other question on ASP.NET
Hello I was writing a Regular Expression (first time in my life I might
Hello can anybody solve this please I'm creating the object in the action class
Hello I am compiling a program with make but I get the error of
Hello there and Merry Christmas !!! I am new to WPF and I am
Hello we have an SQL server application running over a low bandwith connection. We

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.