Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7594141
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T21:20:28+00:00 2026-05-30T21:20:28+00:00

Hello this weekend I started to watch the 2011 WWDC videos. I’ve found really

  • 0

Hello
this weekend I started to watch the 2011 WWDC videos. I’ve found really interesting topics about iOS. My favorites were about performance and graphics, but I’ve found two of them apparently in contradiction. Of course there is something that I didn’t get.
The sessions that I’m talking about are Understanding UIKit Rendering -121 and Polishing your app -105.

Unfortunately sample code from 2011 is still not downloadable, so is pretty hard to have an overall view.
In one session they explain that most of times offscreen rendering should be avoided during visualization in scrollview etc. They fix the performance issues in the sample code almost drawing everything inside the -drawRect method.
In the other session the performance issue (on a table view) seems to be due to too much code in the -drawRect method of the table’s cells.
First is not clear to me when an OffScreen rendering is required by the system, I’ve seen in the video that some quartz function such as: cornerRadious, shadowOffset, shadowColor requires it, but does exist a general rule?
Second I don’t know if I understood well, but it seems that when there is no offscreen rendering adding layers or views is the way to go.
I hope someone could bring light about that..
Thanks,
Andrea

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T21:20:29+00:00Added an answer on May 30, 2026 at 9:20 pm

    I don’t think there is a rule written down anywhere, but hopefully this will help:

    First, let’s clear up some definitions. I think offscreen vs onscreen rendering is not the overriding concern most of the time, because offscreen rendering can be as fast as onscreen. The main issue is whether the rendering is done in hardware or software.

    There is also very little practical difference between using layers and views. Views are just a thin wrapper around CALayer and they don’t introduce a significant performance penalty most of the time. You can override the type of layer used by a view using the +layerClass method if you want to have a view backed by a CAShapeLayer or CATileLayer, etc.

    Generally, on iOS, pixel effects and Quartz / Core Graphics drawing are not hardware accelerated, and most other things are.

    The following things are not hardware accelerated, which means that they need to be done in software (offscreen):

    1. Anything done in a drawRect. If your view has a drawRect, even an empty one, the drawing is not done in hardware, and there is a performance penalty.

    2. Any layer with the shouldRasterize property set to YES.

    3. Any layer with a mask or drop shadow.

    4. Text (any kind, including UILabels, CATextLayers, Core Text, etc).

    5. Any drawing you do yourself (either onscreen or offscreen) using a CGContext.

    Most other things are hardware accelerated, so they are much faster. However, this may not mean what you think it does.

    Any of the above types of drawing are slow compared to hardware accelerated drawing, however they don’t necessarily slow down your app because they don’t need to happen every frame. For example, drawing a drop shadow on a view is slow the first time, but after it is drawn it is cached, and is only redrawn if the view changes size or shape.

    The same goes for rasterised views or views with a custom drawRect: the view typically isn’t redrawn every frame, it is drawn once and then cached, so the performance after the view is first set up is no worse, unless the bounds change or you call setNeedsDisplay on it.

    For good performance, the trick is to avoid using software drawing for views that change every frame. For example, if you need an animated vector shape you’ll get better performance using CAShapeLayer or OpenGL than drawRect and Core Graphics. But if you draw a shape once and then don’t need to change it, it won’t make much difference.

    Similarly, don’t put a drop shadow on an animated view because it will slow down your frame rate. But a shadow on a view that doesn’t change from frame to frame won’t have much negative impact.

    Another thing to watch out for is slowing down the view setup time. For example, suppose you have a page of text with drop shadows on all the text; this will take a very long time to draw initially since both the text and shadows all need to be rendered in software, but once drawn it will be fast. You will therefore want to set up this view in advance when your application loads, and keep a copy of it in memory so that the user doesn’t have to wait ages for the view to display when it first appears on screen.

    This is probably the reason for the apparent contradiction in the WWDC videos. For large, complex views that don’t change every frame, drawing them once in software (after which they are cached and don’t need to be redrawn) will yield better performance than having the hardware re-composite them every frame, even though it will be slower to draw the first time.

    But for views that must be redrawn constantly, like table cells (the cells are recycled so they must be redrawn each time one cell scrolls offscreen and is re-used as it scrolls back onto the other side as a different row), software drawing may slow things down a lot.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Hello this is may first question and I have found so far the following
Hello this might be really silly question but I am trying to make markers
I am extremely new to Java (just started this weekend) and have a background
I started using GitHub this weekend for a new personal project (we also use
hello frieds this is how i usually post a variable using Jquery.. $.post(include/save_legatee.inc.php, {
I have a JSON data like this: { hello: { first:firstvalue, second:secondvalue }, hello2:
I have a string containing something like this Hello bla bla bla bla ok,
If I have 2 files each with this: Hello World (x 1000) Does that
I have a textbox where a user puts a string like this: hello world!
How to get a file's creation date or file size, for example this Hello.jpg

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.