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Home/ Questions/Q 822755
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T02:50:38+00:00 2026-05-15T02:50:38+00:00

Here is a piece of code borrowed from the Endogine engine. It is supposed

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Here is a piece of code borrowed from the “Endogine” engine. It is supposed to swap the byte order of any byte array :

unsafe protected void SwapBytes(byte* ptr, int nLength)
{
    for(long i = 0; i < nLength / 2; ++i) {
        byte t = *(ptr + i);
        *(ptr + i) = *(ptr + nLength - i - 1);
        *(ptr + nLength - i - 1) = t;
    }
}

It seems to fail when I target the x64 architecture, but I can’t figure why, since no pointer is cast to int32.
Any help ?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T02:50:39+00:00Added an answer on May 15, 2026 at 2:50 am

    In what way does it seem to fail? It seems pretty straight forward. I would use two pointers to make it a bit faster:

    unsafe protected void SwapBytes(byte* ptr, int nLength) {
      byte* ptr2 = ptr + nLength - 1;
      for(int i = 0; i < nLength / 2; i++) {
        byte t = *ptr;
        *ptr = *ptr2;
        *ptr2 = t;
        ptr++;
        ptr2--;
      }
    }
    

    However, the compiler is pretty good at optimising loops and array accesses. It’s likely that managed code to do the same performs pretty close to the unsafe code:

    protected void SwapBytes(byte[] data) {
      for(int i = 0, j = data.Length - 1; i < data.Length / 2; i++, j--) {
        byte t = data[i];
        data[i] = data[j];
        data[j] = t;
      }
    }
    
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