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Home/ Questions/Q 991467
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T06:06:47+00:00 2026-05-16T06:06:47+00:00

Here is a sample code that I have: void test() { Object1 *obj =

  • 0

Here is a sample code that I have:

void test()
{
   Object1 *obj = new Object1();
   .
   .
   .
   delete obj;
}

I run it in Visual Studio, and it crashes at the line with ‘delete obj;’.
Isn’t this the normal way to free the memory associated with an object?
I realized that it automatically invokes the destructor… is this normal?


Here is a code snippet:

    if(node->isleaf())
    {
        vector<string> vec = node->L;
        vec.push_back(node->code);
        sort(vec.begin(), vec.end());

        Mesh* msh = loadLeaves(vec, node->code);

        Simplification smp(msh);

        smp.simplifyErrorBased(errorThreshold);

        int meshFaceCount = msh->faces.size();

        saveLeaves(vec, msh);

        delete msh;
    }

loadleaves() is a function that reads a mesh from disk and creates a Mesh object and returns it.(think of vec and node->code are just information about the file to be opened)

Should I remove the delete msh; line?

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  1. Editorial Team
    Editorial Team
    2026-05-16T06:06:48+00:00Added an answer on May 16, 2026 at 6:06 am

    Isn’t this the normal way to free the memory associated with an object?

    This is a common way of managing dynamically allocated memory, but it’s not a good way to do so. This sort of code is brittle because it is not exception-safe: if an exception is thrown between when you create the object and when you delete it, you will leak that object.

    It is far better to use a smart pointer container, which you can use to get scope-bound resource management (it’s more commonly called resource acquisition is initialization, or RAII).

    As an example of automatic resource management:

    void test()
    {
        std::auto_ptr<Object1> obj1(new Object1);
    
    } // The object is automatically deleted when the scope ends.
    

    Depending on your use case, auto_ptr might not provide the semantics you need. In that case, you can consider using shared_ptr.

    As for why your program crashes when you delete the object, you have not given sufficient code for anyone to be able to answer that question with any certainty.

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