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Home/ Questions/Q 7190411
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T19:30:33+00:00 2026-05-28T19:30:33+00:00

here is a sample line: playLabel = [CCLabelTTF labelWithString:NSLocalizedString(@play, nil) fontName:@font.ttf fontSize:32]; and my

  • 0

here is a sample line:

    playLabel = [CCLabelTTF labelWithString:NSLocalizedString(@"play", nil) fontName:@"font.ttf" fontSize:32];

and my font.ttf file only support English/Chinese/Japanese, and if it is korean, nothing will show up. so i want to use Arial font for Korean (but still my custom font.ttf font for chinese/japanese, for french or spanish it’s fine though since i can simply ignore the mark above letters.

so how can i do this? or should i make a method like [Helper getFont] and return different font files for different localization?

and also, when adding the language, i have multiple choices for one language (like ‘zh’ is chinese, but ‘zh-hans’ is simplified chinese and ‘zh-hant’ is traditional chinese, so can i just use zh for both case if i don’t want to separate them?

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  1. Editorial Team
    Editorial Team
    2026-05-28T19:30:34+00:00Added an answer on May 28, 2026 at 7:30 pm

    I am not sure if this will work (seems like it should), but what about if you defined the different font names in your localization files?

    NSString *fontName = NSLocalizedString(@"playLabelFontName", nil);
    
    playLabel = [CCLabelTTF labelWithString:NSLocalizedString(@"play", nil) fontName:fontName fontSize:32];
    

    In your English/Chinese/Japenese localization file put:

    "playLabelFontName" = "font.ttf"
    

    In your Korean put:

    "playLabelFontName" = "Arial.ttf"
    
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