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Home/ Questions/Q 8270033
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T06:26:02+00:00 2026-06-08T06:26:02+00:00

Here is a snippet of the code I think does not follow what code

  • 0

Here is a snippet of the code I think does not follow what code should do:

public void updateTimeElapsed() {
    timeElapsedLabel.setText("Time elapsed: " + ((System.nanoTime() - time) / Math.pow(10, 9)));
}

public void updateTimeElapsedIndefinitely() {
    while (true) {
        //System.out.println("Hi");
        //TODO: Why this no work?
        if (start) { System.out.println("Shoulda'"); updateTimeElapsed(); }
    }
}

If I comment

System.out.println("Hi")

The code apparently does not work.
If I uncomment it, then it does!

Note:
start is true as soon as you press ‘s’ to start the game.
However, the method is called in the beginning so “hi” should be displayed many times and indefinitely until I press the ‘s’ key.

A picture says a thousand words, so I’ll give you hundreds of pictures (video) to explain what I mean:
https://dl.dropbox.com/u/2792692/CodeWeird.ogv

https://dl.dropbox.com/u/2792692/CodeWeird.wmv

Can anyone tell me what is going on?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T06:26:03+00:00Added an answer on June 8, 2026 at 6:26 am

    Looks like the boolean start is being updated by another thread but you didn’t declare it as volatile, so the loop never looks at the updated value.

    “Fixing” it by adding the println is just a wierd consequence of the way JVM manages the thread’s stack state when it goes to acquire the native system object for the console printer. The fix is to make start volatile and/or synchronize around accessing it.

    SCCE:

    Never prints:

    public class Testit {
    
        public static void main(String[] args) {
            busted t = new busted();
            t.start();
            try {
            Thread.sleep(1000L);
            } catch (Exception e) {}
            t.startUpdating();
    
    }
    
        public static class busted extends Thread {
    
            private boolean start = false;
    
            public void startUpdating() {
                start = true;
            }
    
            @Override
            public void run() {
                updateTimeElapsedIndefinitely();
            }
    
            public void updateTimeElapsedIndefinitely() {
                while (true) {
                    if (start) {
                        System.out.println("Hello");
                    }
                }
            }
        }
    }
    

    Starts spamming Hello after 1 second by changing to this:

    private volatile boolean start = false;

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