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Asked: May 10, 20262026-05-10T17:15:14+00:00 2026-05-10T17:15:14+00:00

Here is an example of polymorphism from http://www.cplusplus.com/doc/tutorial/polymorphism.html (edited for readability): // abstract base

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Here is an example of polymorphism from http://www.cplusplus.com/doc/tutorial/polymorphism.html (edited for readability):

// abstract base class #include <iostream> using namespace std;  class Polygon {     protected:         int width;         int height;     public:         void set_values(int a, int b) { width = a; height = b; }         virtual int area(void) =0; };  class Rectangle: public Polygon {     public:         int area(void) { return width * height; } };  class Triangle: public Polygon {     public:         int area(void) { return width * height / 2; } };  int main () {     Rectangle rect;     Triangle trgl;     Polygon * ppoly1 = &rect;     Polygon * ppoly2 = &trgl;     ppoly1->set_values (4,5);     ppoly2->set_values (4,5);     cout << ppoly1->area() << endl; // outputs 20     cout << ppoly2->area() << endl; // outputs 10     return 0; } 

My question is how does the compiler know that ppoly1 is a Rectangle and that ppoly2 is a Triangle, so that it can call the correct area() function? It could find that out by looking at the ‘Polygon * ppoly1 = ▭’ line and knowing that rect is a Rectangle, but that wouldn’t work in all cases, would it? What if you did something like this?

cout << ((Polygon *)0x12345678)->area() << endl; 

Assuming that you’re allowed to access that random area of memory.

I would test this out but I can’t on the computer I’m on at the moment.

(I hope I’m not missing something obvious…)

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  1. 2026-05-10T17:15:15+00:00Added an answer on May 10, 2026 at 5:15 pm

    Each object (that belongs to a class with at least one virtual function) has a pointer, called a vptr. It points to the vtbl of its actual class (which each class with virtual functions has at least one of; possibly more than one for some multiple-inheritance scenarios).

    The vtbl contains a bunch of pointers, one for each virtual function. So at runtime, the code just uses the object’s vptr to locate the vtbl, and from there the address of the actual overridden function.

    In your specific case, Polygon, Rectangle, and Triangle each has a vtbl, each with one entry pointing to its relevant area method. Your ppoly1 will have a vptr pointing to Rectangle‘s vtbl, and ppoly2 similarly with Triangle‘s vtbl. Hope this helps!

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