here is my c++ code :
class Sample
{
public:
int *ptr;
Sample(int i)
{
ptr = new int(i);
}
~Sample()
{
delete ptr;
}
void PrintVal()
{
cout << "The value is " << *ptr;
}
};
void SomeFunc(Sample x)
{
cout << "Say i am in someFunc " << endl;
}
int main()
{
Sample s1= 10;
SomeFunc(s1);
s1.PrintVal();
}
it returns me the output like :
Say i am in someFunc
Null pointer assignment(Run-time error)
here As the object is passed by value to SomeFunc the destructor of the object is called when the control returns from the function
should i right ? if yes then why it is happening ? and whats the solution for this ???
Sampleis passed by value toSomeFunc, which means a copy is made. The copy has the sameptr, so when that copy is destroyed whenSomeFuncreturns,ptris deleted for both objects. Then when you callPrintVal()in main you dereference this invalid pointer. This is undefined behavior. Even if that works then whens1is destroyedptris deleted again, which is also UB.Also, if the compiler fails to elide the copy in
Sample s1= 10;thens1won’t even be valid to begin with, because when the temporary is destroyed the pointer will be deleted. Most compilers do avoid this copy though.You need to either implement copying correctly or disallow copying. The default copy-ctor is not correct for this type. I would recommend either making this type a value type (which holds its members directly rather than by pointer) so that the default copy-ctor works, or use a smart pointer to hold the reference so that it can manage the by-reference resources for you and the default copy-ctor will still work.
One of the things I really like about C++ is that it’s really friendly toward using value types everywhere, and if you need a reference type you can just wrap any value type up in a smart pointer. I think this is much nicer than other languages that have primitive types with value semantics but then user defined types have reference semantics by default.