Here is my code for free hand drawing. But when i draw the path, previous path is disappeared. I am not able to figure it out why is it happening so. Can any body help me. Here is my code.
- (void)drawRect:(CGRect)rect
{
for (NSMutableDictionary *dictionary in pathArray) {
UIBezierPath *_path = [dict objectForKey:@"Path"];
UIColor *_colors = [dict objectForKey:@"Colors"];
[_colors setStroke];
_path.lineCapStyle = kCGLineCapRound;
[_path stroke];
}
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
isEdited=YES;
myPath=[[UIBezierPath alloc]init];
myPath.lineWidth=lineWidths;
CGPoint touchPoint = [[touches anyObject] locationInView:self];
UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
[myPath moveToPoint:[mytouch locationInView:self]];
[myPath addLineToPoint:CGPointMake(touchPoint.x+1, touchPoint.y+1)];
[dict setObject:myPath forKey:@"Path"];
[dict setObject:brushPattern forKey:@"Colors"];
[pathArray addObject:dict];
[self setNeedsDisplay];
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
[myPath addLineToPoint:[mytouch locationInView:self]];
[self setNeedsDisplay];
}
You should create
myPathanddictlocaly intouchesBegan:each time it’s fired. Ditch their class-wide definitions.For simpler (faster) performance you can still have class-wide
currentPathandcurrentDictivars for usage in
touchesMoved:EDIT: code would look something like this: