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Home/ Questions/Q 6090305
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T12:11:57+00:00 2026-05-23T12:11:57+00:00

Here is my code for moving the camera: float camTurn = 0.0f; float camForwardBack

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Here is my code for moving the camera:

    float camTurn = 0.0f;
    float camForwardBack = 0.0f;

    // Set the position of the model in world space, and set the rotation.
    Vector3 modelPosition = new Vector3(-200.0f, -175.0f, 10050.0f);
    float modelRotation = 0.0f;

    // Set the position of the camera in world space, for our view matrix.
    Vector3 cameraPosition = new Vector3(camTurn, 0.0f, camForwardBack);


    public void Movement()
    {
        if (Keyboard.GetState().IsKeyDown(Keys.W))
            camForwardBack = camForwardBack + 1;
        else if (Keyboard.GetState().IsKeyDown(Keys.S))
            camForwardBack = camForwardBack - 1;
        else if (Keyboard.GetState().IsKeyDown(Keys.A))
            camTurn = camTurn - 1;
        else if (Keyboard.GetState().IsKeyDown(Keys.D))
            camForwardBack = camForwardBack + 1;

    }

The thing is camTurn and CamForwardBack have red squigglies under them and give the error:

A field intializer cannot reference the non-static field, method, or property.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T12:11:58+00:00Added an answer on May 23, 2026 at 12:11 pm

    Try to initialise the variables in the constructor first.

    Like:

    public class MyCam
    {
      float camTurn = 0.0f;
      float camForwardBack = 0.0f;
    
      // Set the position of the model in world space, and set the rotation.
      Vector3 modelPosition = new Vector3(-200.0f, -175.0f, 10050.0f);
      float modelRotation = 0.0f;
    
      // Set the position of the camera in world space, for our view matrix.
      Vector3 cameraPosition = new Vector3(camTurn, 0.0f, camForwardBack);
    
      public MyCam()
      {
         camTurn = 0;
         camForwardBack = 0;
      }
    
      public void Movement()
      {
        if (Keyboard.GetState().IsKeyDown(Keys.W))
            camForwardBack = camForwardBack + 1;
        else if (Keyboard.GetState().IsKeyDown(Keys.S))
            camForwardBack = camForwardBack - 1;
        else if (Keyboard.GetState().IsKeyDown(Keys.A))
            camTurn = camTurn - 1;
        else if (Keyboard.GetState().IsKeyDown(Keys.D))
            camForwardBack = camForwardBack + 1;
    
      }
    
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