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Home/ Questions/Q 7081215
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T06:53:31+00:00 2026-05-28T06:53:31+00:00

Here is my code: Header: #import <UIKit/UIKit.h> @interface ViewController : UIViewController { UIImageView *imageView;

  • 0

Here is my code:
Header:

#import <UIKit/UIKit.h>
@interface ViewController : UIViewController {
    UIImageView *imageView;
    NSMutableArray *arrayWithImages;
}
- (IBAction)startAnimation:(id)sender;
- (IBAction)cleanMemory:(id)sender;
@end

Implementation:

#import "ViewController.h"

@implementation ViewController

......

- (IBAction)startAnimation:(id)sender {
    imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 768, 1024)];

    arrayWithImages = [[NSMutableArray alloc] initWithObjects:
                                       [UIImage imageNamed:@"pic1"],
                                       [UIImage imageNamed:@"pic2"],
                                       [UIImage imageNamed:@"pic3"],
                                       [UIImage imageNamed:@"pic4"],
                                       [UIImage imageNamed:@"pic5"],
                                       [UIImage imageNamed:@"pic6"],
                                       [UIImage imageNamed:@"pic7"],
                                       [UIImage imageNamed:@"pic8"],nil];
    imageView.animationImages = arrayWithImages;
    imageView.animationDuration = 3;
    imageView.animationRepeatCount = 1;
    [self.view addSubview:imageView];

    [imageView startAnimating];
}

- (IBAction)cleanMemory:(id)sender {

    [arrayWithImages removeAllObjects];
    [arrayWithImages release];
    arrayWithImages= nil;

    [imageView removeFromSuperview];
    [imageView release];
    imageView = nil;
}
@end

I have ViewController and its view with two buttons. First button with startAnimation action, which creates UIImageView , NSMutableArray and starts animation on it. Second button with cleanMemory action , which clean all what i’ve created in startAnimation.
When i start Profile with Activity Monitor instrument, my program have 4 mb Real Mem, when i press startAnimation button it’s changes to 16 mb Real Mem and after animation i press cleanMemory button, but it has same 16 mb Real Mem… Why? I wont to clean my memory to started value( 4 mb Real Mem). Please, can you explain, where i have problems?

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  1. Editorial Team
    Editorial Team
    2026-05-28T06:53:32+00:00Added an answer on May 28, 2026 at 6:53 am

    UIImage imageNamed: caches the images and will release the memory on it’s own schedule. If you do not want the caching, that is completely control the memory then load the image directly,not with UIImage imageNamed:.

    From the Apple docs:

    This method looks in the system caches for an image object with the
    specified name and returns that object if it exists. If a matching
    image object is not already in the cache, this method loads the image
    data from the specified file, caches it, and then returns the
    resulting object.

    You can use

    + (UIImage *)imageWithContentsOfFile:(NSString *)path
    

    to load the image directly.

    From the Apple docs:

    This method does not cache the image object.

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