here is my code:
#import "VirusViewController.h"
#import "MainGame.h"
#import "cocos2d.h"
@implementation VirusViewController
@synthesize window;
- (void)loadView {
// Initialization code
CC_DIRECTOR_INIT();
CCDirector *director = [CCDirector sharedDirector];
//landscape
[director setDeviceOrientation:kCCDeviceOrientationPortrait];
[director setDisplayFPS:YES];
//turn on multi-touch
EAGLView *cocosView = [director openGLView];
[cocosView setMultipleTouchEnabled:YES];
self.view = cocosView;
//default texture formats...
[CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];
[[CCDirector sharedDirector] runWithScene:[MainGame scene]];
}
-(void)viewDidLoad
{
UIButton *nextButton = [[UIButton alloc] initWithFrame:CGRectMake(40, 40, 64, 64)];
[nextButton setImage:[UIImage imageNamed:@"homeButton.png"] forState:UIControlStateNormal];
[nextButton addTarget:self action:@selector(goBack) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:nextButton];
[nextButton release];
[super viewDidLoad];
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[[CCDirector sharedDirector] purgeCachedData];
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[[CCDirector sharedDirector] release];
[window release];
[super dealloc];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Overriden to allow any orientation.
return YES;
}
-(void)goBack
{
[self.navigationController popViewControllerAnimated:YES];
}
nextButton is not receiving touch events when i init the CC_Director_INIT();
also - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event
is not working inside a subview of MainGame.h
in other words… I can’t receive any touch events
Try giving your layer these methods