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Home/ Questions/Q 4027212
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T11:04:07+00:00 2026-05-20T11:04:07+00:00

here is my code: #import VirusViewController.h #import MainGame.h #import cocos2d.h @implementation VirusViewController @synthesize window;

  • 0

here is my code:

#import "VirusViewController.h"
#import "MainGame.h"
#import "cocos2d.h"

@implementation VirusViewController
@synthesize window;

- (void)loadView {
    // Initialization code
    CC_DIRECTOR_INIT();
    CCDirector *director = [CCDirector sharedDirector];
    //landscape
    [director setDeviceOrientation:kCCDeviceOrientationPortrait];
    [director setDisplayFPS:YES];

    //turn on multi-touch
    EAGLView *cocosView = [director openGLView];
    [cocosView setMultipleTouchEnabled:YES];

    self.view = cocosView;

    //default texture formats...
    [CCTexture2D  setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];

    [[CCDirector sharedDirector] runWithScene:[MainGame scene]];
}

-(void)viewDidLoad
{
    UIButton *nextButton = [[UIButton alloc] initWithFrame:CGRectMake(40, 40, 64, 64)];
    [nextButton setImage:[UIImage imageNamed:@"homeButton.png"] forState:UIControlStateNormal];
    [nextButton addTarget:self action:@selector(goBack)  forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:nextButton];
    [nextButton release];
    [super viewDidLoad];
}

- (void)didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [[CCDirector sharedDirector] purgeCachedData];
    [super didReceiveMemoryWarning];

    // Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
    [super viewDidUnload];
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}


- (void)dealloc {
    [[CCDirector sharedDirector] release];
    [window release];
    [super dealloc];
}


- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    // Overriden to allow any orientation.
    return YES;
}

-(void)goBack
{
    [self.navigationController popViewControllerAnimated:YES];
}

nextButton is not receiving touch events when i init the CC_Director_INIT();

also - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event
is not working inside a subview of MainGame.h

in other words… I can’t receive any touch events

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T11:04:07+00:00Added an answer on May 20, 2026 at 11:04 am

    Try giving your layer these methods

     - (void)onEnter
    {
    [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:NO];
    [super onEnter];
    }
    
    - (void)onExit
    {
    [[CCTouchDispatcher sharedDispatcher] removeDelegate:self];
    [super onExit];
    }   
    
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