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Home/ Questions/Q 6758857
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T13:51:17+00:00 2026-05-26T13:51:17+00:00

here is my code: [library enumerateGroupsWithTypes:ALAssetsGroupAlbum usingBlock:assetGroupEnumerator failureBlock: ^(NSError *error) { NSLog(@Failure); }]; my

  • 0

here is my code:

[library enumerateGroupsWithTypes:ALAssetsGroupAlbum
                        usingBlock:assetGroupEnumerator
                        failureBlock: ^(NSError *error) {
                            NSLog(@"Failure");
                    }];

my previous code is this:

assets = [[NSMutableArray alloc] init];



void (^assetEnumerator)( ALAsset *, NSUInteger, BOOL *) = ^(ALAsset *result, NSUInteger index, BOOL *stop) {
    if(result != NULL) {
        NSLog(@"See Asset: %@", result);
        [assets addObject:result];

    }
};

void (^assetGroupEnumerator)( ALAssetsGroup *, BOOL *) =  ^(ALAssetsGroup *group, BOOL *stop) {
    if(group != nil) {
        [group enumerateAssetsUsingBlock:assetEnumerator];
    }
    [self.tableView reloadData];
 };


ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];

and with my phone (ios5) doesn’t work, can’t go to the assetGroupEnumerator…
also in the simulator, the same thing….
any ideas?
thanks in advance

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  1. Editorial Team
    Editorial Team
    2026-05-26T13:51:17+00:00Added an answer on May 26, 2026 at 1:51 pm

    Are you releasing your ALAssetsLibrary before you are done displaying the assets? You need to retain the library throughout the lifetime of the groups and assets you are using.

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