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Home/ Questions/Q 7413339
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T06:40:48+00:00 2026-05-29T06:40:48+00:00

Here is my code: public function update() { //making the character follow the mouse

  • 0

Here is my code:

public function update()
    {
        //making the character follow the mouse
        if(mouseX > (x + 25))
        { //if the mouse is to the right of mcMain
            x += mainSpeed;//move mcMain to the right
        }
        else if (mouseX < (x - 25))
        {//same thing with the left side
            x -= mainSpeed;
        }
        else
        {
            trace(x + " and " + mouseX);
            x = mouseX;//if it's close enough, then make it the same x  value
        }
    }

For some unknown reason, mouseX and this object’s c change values even when cursor is still (meaning the object flickers)

Here’s the trace, when I leave cursor still:

84 and 80
80 and 84
84 and 80
80 and 84
84 and 80
80 and 84
84 and 80

mouseX isn’t being changed by me (and can’t be since it’s read-only), there isn’t any other code in this object since I’ve only just started with this project.

Thank you.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-29T06:40:49+00:00Added an answer on May 29, 2026 at 6:40 am

    It seems like your mouseX is based on the clip owning the ‘x’ property you are setting. When you constantly set x to mouseX, this will change the cursor’s position relative to the clip. This is why it oscillates between the two values.

    fix: try using the parent clip to get the mouse position, then change the child clip’s position as needed. ie: _parent.mouseX instead of mouseX

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